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  #1  
Old November 2nd, 2003, 01:00 AM
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Default Re: gold output

Quote:
Originally posted by Wendigo:
Anyway, there's a simple fix for those that want to play with more of everything: just play with rich settings.
That would be a valid and perfectly good solution, if gold and resource levels could be manipulated independently. Which I had originally assumed would be the case. As it stands, going "rich" really screws up the resource levels and thus game balance.
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Old November 2nd, 2003, 04:28 AM

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Default Re: gold output

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Originally posted by apoger:
> Hehehe. Just wait until you will meet with Ermor. your economy will be non existent very fast.

Insult to injury.
I am aware of this and it's part of what I don't like about the new system.
In what way is Ermor worse under the new system? Their relative effect is the same, a province long under its influence in dom 1 gave 0 income it will in dom 2 as well.
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Old November 2nd, 2003, 05:34 AM
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Default Re: gold output

If you knew me better, Saber Cherry, I really don't think you'd think of me as un-creative. Although I do appreciate realism, what I enjoy even more are games where things have consistent cause & effect, and relative values that make sense. Balance and intersting and meaningful decisions are also important. I find it interesting that it takes at least a few turns and some gold to build a castle. I don't really want it to take hundreds or thousands of turns to build a castle. I don't think it makes me unimaginitive to remember that that was the historical reality, however. Also, sometimes restraint in abilities leads is a form of imagination, and can lead to more interesting situations.

As for the actual topic at hand, it would be a nice and simple addition to allow both gold and resources to be independently adjusted during game setup. This would handle the concern some players have about the gold levels, without affecting the resource levels.

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Old November 2nd, 2003, 06:20 AM
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Default Re: gold output

Quote:
Originally posted by PvK:
If you knew me better, Saber Cherry, I really don't think you'd think of me as un-creative.
I'm kidding, just so you know=) I like Proportions and think it is very creative!
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Old November 2nd, 2003, 06:32 AM
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Default Re: gold output

Thanks!
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Old November 2nd, 2003, 07:17 AM
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Default Re: gold output

>In what way is Ermor worse under the new system?


Since gold is tighter, influence from Ermonian dominion will hurt more.

Even if ermors influence has been reduced (and I don't know if it has) by 1/2...

In Dom I;
Taxes 1000
Upkeep 500
Net=500 gold to spend per turn
Then Ermors influence brings taxes down 200.
Net=300 gold to spend per turn

In Dom II;
Taxes 600
Upkeep 500 (no change to that)
Net = 100 gold to spend per turn
Then Ermors influence brings taxes down 100 (a guess).
Net = 0 gold to spend per turn

This sort of thing has repercussions beyond Ermor. The Dom II economy is much different than Dom I.

Frankly, I'm surprised you had to ask about this.

[ November 02, 2003, 05:23: Message edited by: apoger ]
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Old November 2nd, 2003, 07:00 PM

johan osterman johan osterman is offline
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Default Re: gold output

Quote:
Originally posted by apoger:
>In what way is Ermor worse under the new system?


Since gold is tighter, influence from Ermonian dominion will hurt more.

Even if ermors influence has been reduced (and I don't know if it has) by 1/2...

In Dom I;
Taxes 1000
Upkeep 500
Net=500 gold to spend per turn
Then Ermors influence brings taxes down 200.
Net=300 gold to spend per turn

In Dom II;
Taxes 600
Upkeep 500 (no change to that)
Net = 100 gold to spend per turn
Then Ermors influence brings taxes down 100 (a guess).
Net = 0 gold to spend per turn

This sort of thing has repercussions beyond Ermor. The Dom II economy is much different than Dom I.

Frankly, I'm surprised you had to ask about this.
Frankly I am suprised by your analysis, the glaring fault is of course that upkeep is dependent on income, so everything else equal the upkeep in the second case would be 300 not 500. Thus, if we assume the rest of the numbers make sense, you would have 200 gold remaining. Making the influence more or less proportional, and if we change the ermorian influence to -120gp it is proportional.
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