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November 2nd, 2003, 11:16 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Did you noticed.......
When quoting really long Posts, please do not post the entire thing again... post the first line or two, followed by an ellipses (...). All it does is slow page loading times down, and forces everyone to scroll past a big chunk of material they already read. Thanks.
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November 2nd, 2003, 11:20 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Did you noticed.......
MStavros :
I was editing the content 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 2nd, 2003, 12:05 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Did you noticed.......
My only real gripe this far is that army bLasting spells are still there, but i don't know have they been nerfed or not. And we have a new, low level army bLasting spell, but i'll have to see if it is unbalanced or not.
Astral magic turned even more important, but i'm not sure how this will affect the game. Propably more pretenders with Astral.
And Apoger, Curse and Star Fires aren't the only supercombatant counters...
[ November 02, 2003, 10:07: Message edited by: Nerfix ]
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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November 3rd, 2003, 02:07 AM
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Captain
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Join Date: Aug 2003
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Re: Did you noticed.......
Quote:
Originally posted by apoger:
Blood magic was diminished less than everything else even though it was a major problem in Dom I. What were you thinking? Limiting the super blood summons was good, but it's not limited enough. Still plenty of super combatant chassis to go around. Extra blood slaves can be used for "hordes from hell". HfH, by the way, is also going to be a major issue. Blood magic was too easy and too cheap, and your response was to make it easier and cheaper? I simply do not understand.
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How is blood magic easier and cheaper? The only nation in the demo you can possibly claim this about is Abysia. Abysia now has a warlock apprentice for 150 gold. The warlock apprentice is certainly not cheaper then a scout with a sanguine dowsing rod. The warlock apprentice is only recruitable in provinces with castles and labs. I fail to see how this is cheaper and easier, especially since you have in other Posts claimed that the new reduced gold incomes will make mages scarce. Also the big blood summons are more expensive. And a popular blood summon like Father Illearth is now singular.
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Death magic was not changed. Death summons cost the same, and death mages can still summon skels. Any reason that elemental magic got crushed, but death comes through with no change?
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Death summons where never as much of a problem as air and fire elementals, the death magic required for raise dead is primarily posessed by nations traditionally considered on the weak side, such as Ermor or Ctis.
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Wrathful skies. Did I not make it clear that this spell is an issue in Dom I? It's going to be much worse in Dom II. Having an enemy air mage cloud trapeze into my army and blow it away with wrathful skies... not fun.
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How will this be worse in dom 2 than dom 1? Because of the reduced efficiency of the wards? This is a step that most people seems happy about otherwise.
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Almost all evocations got nerfed, however I predict that the classic quickness-orb lightning, will be back in force.
The Seithkona nether darts problem will also make a return.
Meanwhile most other evocations have become stunningly inaccurate. It brings new meaning to the phrase "can't hit the broadside of a barn". Mages can't hit AN ARMY that is standing out in front of them with a fireball. OK can't is too strong... can't hit 4 of 5 times. Spells like flying shards and fire flies are jaw dropping as they fan out across the entire length of the battlefield! Funny, yes... but not fun.
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Evocations have not been nerfed, in fact precision above ten improves precision more than in dom 1. The source of your problem is the wider battlefield. The wider battlefield was introduced to make missile weapons more useful. Position your mages closer to the front if you want results similar to dom 1.
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High taxes destroying population in droves while low taxes have no effect. A design choice that I just cannot support. And not fun.
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I still think this is an excellent design choice.
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various parts of the text snipped
There's still no reason to take a fort other than wizards tower or fortified city.
Sorry that this post has become a bit of a rant. However the "feel" of Dom II is slow. The "low resouce model" exacerbates the problems with game imbalance since any issue means more since players have less.
Nobody was as big a Dominions fanboy as me, and I'm not upset because the system has changed. I am upset because I percieve that the system has changed for the worse.
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The various other castles are now more viable than ever before, part of this is due to the reduced income increase of admin.
Your claim that any imbalance means more because players have less is at best to vague to judge and at worst downright false. If players have less they also have less to produce imbalances with. By your argument the richer the world in dom 1 the more balanced it would be, this might be true by virtue of special sites or indeps blurring the distinctions between different naions, other than that I do not think it is much to support the conclusion.
Many of the complaints you give as reasons why things have gotten worse are complaints that things have not changed. And some things that have obviously changed for the better, such as with bloodsummons, you claim they have changed for the worse. Sure there might be instances that could do with balancing, but as you make out your case you grossly overstate it.
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November 3rd, 2003, 02:27 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Did you noticed.......
Johan....you should make some replies in some other threads as well...IE. AI threads etc.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 3rd, 2003, 02:31 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Did you noticed.......
BTW Apoger, did you notice that Abysians have less precision than normal humans?
Some spells have less precision like Blade Wind(and i like it this way) or Star Fires (which i don't like this way) and some spells could use more precision(few Blood spells).
[ November 02, 2003, 12:35: Message edited by: Nerfix ]
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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November 3rd, 2003, 02:42 AM
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Corporal
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Join Date: Sep 2003
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Re: Did you noticed.......
90% of the game will be about SCs. Just take a look at the pretender SC abuse.
Don't forget, we have many more problems other than these anyways.
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