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  #1  
Old November 3rd, 2003, 11:20 AM

MStavros MStavros is offline
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Default Re: Did you noticed.......

I guess Alex has posted his experience with the demo. Correct me if I am wrong.

[ November 03, 2003, 09:20: Message edited by: MStavros ]
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  #2  
Old November 3rd, 2003, 12:47 PM

Sammual Sammual is offline
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Default Re: Did you noticed.......

Quote:
Originally posted by Keir Maxwell:
5. MP = early game supercombatents? Am I the only one who finds early game super combatents dieing left right and center when used carelessly? My "Back to the Ice Age" Jotun race has awesome early supercombatents and all it takes to kill one is a few lizards with pokey things! Sure they smash low damage dealers but I wouldn't have thought two handed weapons were a hard to achieve counter?

I would suggest starting MP games with each race having ~6 provinces and two Castles - I think you will find this will reward better balenced races as it reduces the fear of the early overrun which changes the whole meta game of race design.

6. Evocation. Johan seriously the fire magic thing is silly. Very silly - it makes mages look like clowns. I have given it a good go, cast many, many fireballs and if you are happy with the overall balence then please reduce the damage of evocation fire magic and increase the accuracy so we don't all feel so stupid using fire mages. Its just a really unfun/kill joy feature.

Guys lets not jump the boat because our favourite strategies have died and we are worried for the future - take some time and give it a good go.

As a race designer with a love of synergy I couldn't go back to Dom I. To me the increase in this area is a massive step forward as I though most Dom I races lacked synergy. The addition of the themes and bless effects creates many new possibilites for synergy.

Don't worry, be happy . . .

Keir
I agree with everything you said. #5 and #6 are important. I have yet to see a fire spell kill anything other than a LI.

When I first read about the bless effects and played with them I thought they were useless (Rainbow Mage, 4 Fire / 4 Nature / 4 Earth). Now that I have tried Water 9 / Nature 9 I have changed my story. As long as you go all out the bless effects can rock.

Sammual
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  #3  
Old November 4th, 2003, 02:05 AM

Particle Particle is offline
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Default Re: Did you noticed.......

IMHO the pretender SCs in MP won't be a problem. It is not a problem in SP at all. If you don't want to abuse the AI, than do not do it. Simple.
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Old November 3rd, 2003, 03:53 PM

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Default Re: Did you noticed.......

Quote:
Originally posted by Particle:
IMHO the pretender SCs in MP won't be a problem.
care to develop your argument? Everything prove the contrary, as already explained.
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Old November 3rd, 2003, 05:21 PM
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Default Re: Did you noticed.......

HJ -- A big difference is that blood is far less tied to magical sites than the rest; at least in Dom I, anyway, even the Damned Merchant (blood 1?, gives 1 slave/turn) was pretty rare. Hence you can't just conquer a province somebody else searched and get free slaves, normally. Nor can you find the sites with a handful of mages searching or casting divination spells, and reap blood income for free (i.e. no further action); your blood income is heavily tied to population and blood mages (since SDRs won't help as much). It's harder to get started, but it used to be easier to boost your capacity once you did get started so long as you had heavily populated provinces.
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  #6  
Old November 3rd, 2003, 05:37 PM
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Default Re: Did you noticed.......

>I think you owe someone a pizza with Anchovies -

Ahem... that was in response to a specific warden versus flagellent fight. We will do the testing when the full game comes out and we have access to the flags.


>5. MP = early game supercombatents? Am I the only one who finds early game super combatents dieing left right and center when used carelessly? My "Back to the Ice Age" Jotun race has awesome early supercombatents and all it takes to kill one is a few lizards with pokey things! Sure they smash low damage dealers but I wouldn't have thought two handed weapons were a hard to achieve counter?

We obviously have different definitions of super combatant.


>I would suggest starting MP games with each race having ~6 provinces and two Castles - I think you will find this will reward better balenced races as it reduces the fear of the early overrun which changes the whole meta game of race design.

I have developed a scenario offering just such a theme. Check out Sunrays site for the download.

[ November 03, 2003, 15:37: Message edited by: apoger ]
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  #7  
Old November 3rd, 2003, 05:45 PM

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Default Re: Did you noticed.......

can been done with scripting, remind me the specifics? it was 35 wardens against 100 flags, and what magic levels should their gods get?

Taqwus : nicely explained. In doms I blood income would allow a nation to get increased blood income, because of a kind of snow balling effect (I had Abysia reaching between 150 and 200 slaves a turn in a MP game).
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