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  #1  
Old November 3rd, 2003, 11:08 PM
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ywl ywl is offline
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Default Re: Did you noticed.......

Quote:
Originally posted by Pocus:

yes I would like that, I think it is SC which posted (as in Saber Cherry, not Super Combattant...). Otherwise, with so much resources, the bias versus heavy units would be even greater. So rich settings ok, but only for gold then.

As a mind excercise, I am pondering the mobility problem of HI. I'm not sure the HI is as good as it looks.

I found being only able to move one province on the strategic map per turn is a sever handicap. On the Eye map, I got stabbed hard by AI as Abysia because my HI couldn't move to save my province in time.

So, launch raid into your enemies' territory with light troops, plunder and leave before their HI catch up, might now a possible tactics.

But of course, they could try to crush you like a bug with their HI - if they still have enough gold to sustain them. I wonder how it'll work out in a real game.

At least, the mobility issue will give an incentive to use Hypaspist over the Hoplite.
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Old November 4th, 2003, 06:53 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Did you noticed.......

Quote:
Originally posted by apoger:

>We obviously have different definitions of super combatant.

>Thats rude Alex.

You are taking offense where none was meant.
You said "all it takes to kill one is a few lizards with pokey things!".
Super combatants don't die to a few lizards with pokey things. Not what I call super combatants. Hence we must have different definitions.
That is a better explanation as it gives me something to reply to.

I sent a Jotun Gode with a Niefel Giant against a province of ~20 Lizards with tridents and one Shaman. Pretender Earth Mother with Earth 9, Nature 9 so the Niefel giant gets +4 prot, berserk 3, reinvigoration 4 and regeneration. I was inside my dominion - neighbouring my home province. The Giant died very quickly (they either do that or live generally). The Gode retreated.

Perhaps you would argue that the enhanced Niefel Giant doesn't qualify as an early game supercombatent but I think thats hard to maintain - sure there are better and who better than you to design one.

Quote:

>Please Alex pull back from your grump and discuss because as yet you haven't given much backing/detail at all to your claims and I, and others, need to hear examples of the SC's you are talking about. Otherwise you are responding to me like I'm just to stupid to play this game properly so you can't even be bothered explaining your view.

My apologies if I appear grumpy.
You have been short with well meaning people which suprised me. But I figure you are much closer to Dom I than I and thus losing alot more - for there is a real loss involved here to me.

Anyway thanks for the smiley.

Quote:

I have offered examples of super combatants in a few places on these forums.

Perhaps I'll write up a new essay on a bunch of different designs. In the meantime I pasted a Manticore SC design to the thread "Second class super combatants" just a few hours ago. Check it out there.
I will and respond. Thanks for geting into the details as I find many of the general statements being used confusing. Lacking details its hard for me to accept the opinion of someone whose experiance, on the surface at least, contradicts mine.

In the mean time are you sure you want to write an essay on SC's? People seem to be doing alright without to much encouragement Perhaps an essay on races using basic troops as the basis for rapid expansion - this is always a useful thing to have.

I have always used early game killer armies very effectively and I shy away from pretender SC's as I'm not prepared to accept the risk involved. I like to try to win through consistent execution of a whole game strategy not blundering over the top of someone while praying they don't have "the counter." So far I have found this a perfectly viable approach to Dominions and I'm not convinced its going out the door with Dom II.

Don't worry, be happy . . .

Keir
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Old November 4th, 2003, 07:12 AM
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Default Re: Did you noticed.......

>Perhaps an essay on races using basic troops as the basis for rapid expansion - this is always a useful thing to have.


In that vein;

For C'tis check out
1 Lizard King - casting fanaticism
73 Light Infantry - yes the lizard LI! Orders to fire at closest.
2 Sacred Serpent - In seperate squad behind the LI square. Orders to attack closest. Do not add them to the infantry or they will fail to toss javelins.

While they do take losses, this squad can do some serious damage. Sometimes the simple things are effective.

If you anticipate human players, add in a Shaman and have him cast 'curse'. That can ruin a super combatants day.
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Old November 4th, 2003, 07:53 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Did you noticed.......

Quote:
Originally posted by apoger:

Sometimes the simple things are effective.

If you anticipate human players, add in a Shaman and have him cast 'curse'. That can ruin a super combatants day.
Great to read of a effective LI based method of expansion - and with an easily accesible SC counter.

Now if only I'd stop spending so much time on this board I might get some experimenting of my own done plus give your chuckers a go.

cheers

Keir
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Old November 4th, 2003, 12:44 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Did you noticed.......

Quote:
Originally posted by apoger:
>Perhaps an essay on races using basic troops as the basis for rapid expansion - this is always a useful thing to have.


In that vein;

For C'tis check out
1 Lizard King - casting fanaticism
73 Light Infantry - yes the lizard LI! Orders to fire at closest.
2 Sacred Serpent - In seperate squad behind the LI square. Orders to attack closest. Do not add them to the infantry or they will fail to toss javelins.
Close enough to what I used in my Last C'tis test:

1 Commander + 1 Sacred Serpent as bodyguard - stay behind troops.
up to 24 (avg 15) Swamp Guards - forward, center, hold & attack closest.

1 Lizard King - rear corner, fanaticism.
up to 75 LI - forward (a few paces behind the HI), left flank, fire closest. When the LK gains his first star, split in 2 LI ~50-strong LI squads and put one on each flank.

When facing mass crossbows, leave the Swamp Guards in the rear, replace them with skeletons if available.
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Old November 4th, 2003, 01:22 PM

Jasper Jasper is offline
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Default Re: Did you noticed.......

Quote:
Originally posted by apoger:
For C'tis check out
1 Lizard King - casting fanaticism
73 Light Infantry - yes the lizard LI! Orders to fire at closest.
2 Sacred Serpent - In seperate squad behind the LI square. Orders to attack closest. Do not add them to the infantry or they will fail to toss javelins.
A similar tactic works well for Machaka. Actually, you don't have much choice considering all the 2 protection Javelin tossers you start with. ;-)
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