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November 20th, 2003, 11:55 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Thanked 165 Times in 22 Posts
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Re: Problems with walkthru files?
Leaving the filename as it is should work just fine. Dominions II looks in the maps directory by default when it tries to find the maps.
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November 20th, 2003, 07:37 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Problems with walkthru files?
Quote:
Originally posted by Johan K:
Leaving the filename as it is should work just fine. Dominions II looks in the maps directory by default when it tries to find the maps.
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Under Linux, with the demo, I had a file path error at some point when launching the game from another directory, so I created an alias that changed directories and launched the game. Is that normal?
(Also, when installing the full Version, I made a "home directory" install instead of a system-wide install, because I wasn't sure whether the game would look in my home directory for new maps and stuff; should I go back?)
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November 20th, 2003, 08:30 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Thanked 165 Times in 22 Posts
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Re: Problems with walkthru files?
Quote:
Under Linux, with the demo, I had a file path error at some point when launching the game from another directory, so I created an alias that
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Did you do a system wide install then? When did you get the path error?
Quote:
(Also, when installing the full Version, I made a "home directory" install instead of a system-wide install, because I wasn't sure whether the game would look in my home directory for new maps and stuff; should I go back?)
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If you want the maps in your home directory, then you must do the local install. So it looks like you chose correctly.
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November 21st, 2003, 05:37 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
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Re: Problems with walkthru files?
Quote:
Originally posted by ceremony:
One user got an error that the game cannot open ""./maps/aran.tga". This is odd because I generated the walkthru using the demo and the aran.tga map is clearly installed in the /maps directory.
Another user said the game gave him this error msg: "Dominion Version is too old, Get an update at www.illwinter.com, myVersion202 fileVersion538976458 nation-1" but he had just downloaded the demo today (11/19)
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Both of these problems were solved. The first one was because the user for some reason had the program split over two directories: one in the /Program Files/dom2demo folder and one in the /Games folder. So that was easy to fix.
The second one was due to a corrupted file, which probably happened on download. (I have found that it is easy to corrupt a file so that the game rejects it - once I tried renaming a turn file that had been attached in an email to its proper name because Eudora had appended a character to the name, and this caused a crash. I had to first save the file as the email program wanted me to, and then manually rename it once it had been saved.)
Anyway, I reposted the walkthrough files as one .zip file, which should hopefully work better.
If you have any suggestions, comments, or corrections about the walkthrough, please email me. I hope to add more information to it and perhaps have a longer section on strategy.
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November 22nd, 2003, 01:38 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Problems with walkthru files?
Quote:
Originally posted by Johan K:
quote: Under Linux, with the demo, I had a file path error at some point when launching the game from another directory, so I created an alias that
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Did you do a system wide install then? When did you get the path error?
That was with the demo; I don't remember it asking me whether I wanted a local or systemwide install, it was all local.
Quote:
(Also, when installing the full Version, I made a "home directory" install instead of a system-wide install, because I wasn't sure whether the game would look in my home directory for new maps and stuff; should I go back?)
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If you want the maps in your home directory, then you must do the local install. So it looks like you chose correctly. [/quote]
OK, that was my guess. It's too bad that the game won't support both system-wide and local maps, though (OK, I'm the only real user of my PC, but still).
One other thing I noted is that the game only asked for the key code when I launched it, not on install. Would that be the same on a system-wide install (thus allowing each user to have his own key code, hopefully making TCP/IP MP on a single machine possible)?
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