.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old December 1st, 2003, 06:05 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)

Quote:
Originally posted by Argitoth:
It should be penalyzing because being protected from mind hunt and mind burn is very beneficial.
Bah, not much more than being protected from Fire/Cold/etc, being etheral, having increased Magic Res and so on...
The problem with the Mind stuff spells is that they have no real counter, so are easily abusable, the remedy is to give them a "normal" counter.
I however think that a protected mage should not be able to cast the Mind spells he is protected against himself (or maybe any Astral magic), but no more than that.

[ December 01, 2003, 16:12: Message edited by: PDF ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.