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December 15th, 2003, 02:54 AM
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Second Lieutenant
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Re: Commanders randomly dying?
Any frost fiends or ice devils in the battle?
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December 15th, 2003, 04:45 AM
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Private
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Re: Commanders randomly dying?
No frost fiends, nor ice devils in the battle, not on my side, not on the enemy's side
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December 15th, 2003, 05:22 AM
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National Security Advisor
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Re: Commanders randomly dying?
Cold dominion? How does it affect? If I recall, it gives extra fatique, and it might be ignored either in showing the fatique or while calculating should the mage cast a spell.
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December 15th, 2003, 05:39 AM
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Second Lieutenant
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Re: Commanders randomly dying?
Quote:
Originally posted by Endoperez:
Cold dominion? How does it affect? If I recall, it gives extra fatique, and it might be ignored either in showing the fatique or while calculating should the mage cast a spell.
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Likely with Ermor, but I don't think that that in itself will continue to increase fatigue. IIRC, it should only increase the encumbrance, i.e. how tiring the spells are to cast.
Humph. I'm really intrigued as to what caused this to happen. You said that none of his fellow commanders had rime hauberk?
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December 15th, 2003, 05:45 AM
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Major General
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Re: Commanders randomly dying?
Quote:
Originally posted by sfsuphysics:
No frost fiends, nor ice devils in the battle, not on my side, not on the enemy's side
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Hmmm, I seem to remember you from the MOO3 forums. Hi! And welcome to a much better game
Sorry, nothing useful to add
-Cherry
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December 15th, 2003, 09:12 AM
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Captain
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Re: Commanders randomly dying?
Quote:
Originally posted by sfsuphysics:
No frost fiends, nor ice devils in the battle, not on my side, not on the enemy's side
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From your descriptions it seems extremely likely that your mage was inside some sort of fatigue inducing aura. Mages avoid high fatigue spells when they are allready close to unconsciousness and unsuprisingly they do not cast spells when allready unconscious. This means that your mage suffered from some sort of outside fatigue inducing effect. Most likely a cold aura of some sort. Possible explanations for this, if you did not have any cold aura critters such as Winter Wolves nearby, is that one of the other mages cast breath of winter or wore a rim hauberk or that the fire resistance of the Demonbred or the heat aura of the Abysians do not work properly. Another possibility is that your Demonbred got hit by a decay effect earlier in the battle, this effect will kill the target slowly and also induce fatigue, since decay would need some 15 turns or so to kill a demonbred perhaps you didn't notice it hitting. One thing is certain though and that is that it wasnt the Demonbred's own casting that caused him to die, since previous to his death he had in excess of 190 in fatigue and thus would have been unable to cast spells. Also in order to die just from fatigue the fatigue inducing effect would have had to hit him repeatedly turn after turn.
Also the modding tools will be disabled in the demo. And you will not be able to tweak the tac AI with the mod tools.
You seem to be claiming in different post both that mages were casting spells and that they were not when at fatigue 100+, if 'zonking out' means that they went unconsciuous. If mages did cast spells when fatigue above 100 it is a bug. But on the other hand you said that your demonbred did not cast spells when his fatigue had reached 190.
[ December 15, 2003, 07:20: Message edited by: johan osterman ]
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December 15th, 2003, 10:07 AM
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Second Lieutenant
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Re: Commanders randomly dying?
If it was decay, he would take damage even before reaching that fatigue level. Decay has an animation, a unit flashes dark purple. Were his hitpoints down? Were there any corpse candles in the battle? Was he hit by a bane blade? Those are other effects that can cause decay other than the spell itself, and corpse candles don't have to be summoned since they can come from the lantern shield.
If it's not a big deal, you could post a screenshot or two so maybe then we'll manage to figure it out.
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