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  #1  
Old December 15th, 2003, 05:22 AM
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Endoperez Endoperez is offline
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Default Re: Commanders randomly dying?

Cold dominion? How does it affect? If I recall, it gives extra fatique, and it might be ignored either in showing the fatique or while calculating should the mage cast a spell.
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Old December 15th, 2003, 05:39 AM

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Default Re: Commanders randomly dying?

Quote:
Originally posted by Endoperez:
Cold dominion? How does it affect? If I recall, it gives extra fatique, and it might be ignored either in showing the fatique or while calculating should the mage cast a spell.
Likely with Ermor, but I don't think that that in itself will continue to increase fatigue. IIRC, it should only increase the encumbrance, i.e. how tiring the spells are to cast.

Humph. I'm really intrigued as to what caused this to happen. You said that none of his fellow commanders had rime hauberk?
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Old December 15th, 2003, 05:45 AM
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Default Re: Commanders randomly dying?

Quote:
Originally posted by sfsuphysics:
No frost fiends, nor ice devils in the battle, not on my side, not on the enemy's side
Hmmm, I seem to remember you from the MOO3 forums. Hi! And welcome to a much better game

Sorry, nothing useful to add

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Old December 15th, 2003, 09:12 AM

johan osterman johan osterman is offline
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Default Re: Commanders randomly dying?

Quote:
Originally posted by sfsuphysics:
No frost fiends, nor ice devils in the battle, not on my side, not on the enemy's side
From your descriptions it seems extremely likely that your mage was inside some sort of fatigue inducing aura. Mages avoid high fatigue spells when they are allready close to unconsciousness and unsuprisingly they do not cast spells when allready unconscious. This means that your mage suffered from some sort of outside fatigue inducing effect. Most likely a cold aura of some sort. Possible explanations for this, if you did not have any cold aura critters such as Winter Wolves nearby, is that one of the other mages cast breath of winter or wore a rim hauberk or that the fire resistance of the Demonbred or the heat aura of the Abysians do not work properly. Another possibility is that your Demonbred got hit by a decay effect earlier in the battle, this effect will kill the target slowly and also induce fatigue, since decay would need some 15 turns or so to kill a demonbred perhaps you didn't notice it hitting. One thing is certain though and that is that it wasnt the Demonbred's own casting that caused him to die, since previous to his death he had in excess of 190 in fatigue and thus would have been unable to cast spells. Also in order to die just from fatigue the fatigue inducing effect would have had to hit him repeatedly turn after turn.

Also the modding tools will be disabled in the demo. And you will not be able to tweak the tac AI with the mod tools.


You seem to be claiming in different post both that mages were casting spells and that they were not when at fatigue 100+, if 'zonking out' means that they went unconsciuous. If mages did cast spells when fatigue above 100 it is a bug. But on the other hand you said that your demonbred did not cast spells when his fatigue had reached 190.

[ December 15, 2003, 07:20: Message edited by: johan osterman ]
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Old December 15th, 2003, 10:07 AM

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Default Re: Commanders randomly dying?

If it was decay, he would take damage even before reaching that fatigue level. Decay has an animation, a unit flashes dark purple. Were his hitpoints down? Were there any corpse candles in the battle? Was he hit by a bane blade? Those are other effects that can cause decay other than the spell itself, and corpse candles don't have to be summoned since they can come from the lantern shield.

If it's not a big deal, you could post a screenshot or two so maybe then we'll manage to figure it out.
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Old December 15th, 2003, 05:40 PM

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Default Re: Commanders randomly dying?

OK, there were NO cold inducing effects anywhere on the battlefield. Having looked at the replay again (for the Last time!) I see that while yes they did have undead, none of the undead came near my mages. And these were simple undead (longdead, etc) no wraiths or other things, they were lead by an evil priest (simple one) the only spells he cast during the game were unholy protection. Yes I know I did say my mage cast spells, but I was mistaken, since i had 3 spell casters and got mixed up with the names.

Once he was at 131 fatague, I noticed he jumped to 163 fatigue the next round (then back down to 154, gets 9 fatigue/round??), then the one after jumped to 200, and back down to 193.

Here are some pictures (forgive the size, yahoo has been a real weenie as of late with photoalbums requiring you to pay to see a real sized picture)

http://tinyurl.com/zbhn

mapheat - a picture of the map province, as you can see the terrain is Heat 1, not cold.
begincomb - troops are running to kick some tail
131fatcom - picture of combat when I was at 131 fatigue
131fat - picture of the guy I'm talking about at said fatigue, I dont see any icons that might suggest any status ailements.
200fat - picture when he spiked to 200 fatigue
193fatcom - right after when he dropped his 9 fatigue again and proceeded to die shortly after, as you can see all the armies are routed, nothing is near me, they're running away.
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Old December 15th, 2003, 05:53 PM
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Default Re: Commanders randomly dying?

I could've sworn that once I had a Demonbred who for some reason only had 75% fire resistance instead of 100%, and consequently died due to his fellow commanders' heat auras. I've no idea how that would happen, 'tho, and didn't think to keep the saved game.
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