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  #1  
Old April 29th, 2001, 07:20 AM
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Default Re: UCP Star Trek Races UPDATED

I am working on 'tweaking' the current Borg AI (just for myself right now) but if you want me to post it when it's finished I would be glad to. The current mix of missiles/trac beams just dosn't work. Esp since in the AI files it dosn't research beyond missile 1. So far they are now holding off the Rage and the Colonials (and neck and neck with my own Y'Gathian Free States!). In a 30turn game (which encountered that save game error ) they were #1. They now use a mix of APB/Trac beams with the research to back them up.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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Old April 29th, 2001, 07:51 AM
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Default Re: UCP Star Trek Races UPDATED

Deathstalker sure post it!
I consider myself to transfer the AI I modified for the Cue Cappa to the Borg giving them the psychic trait, because IMO that's the closest of assimilation you can get in SE IV. The boarding parties are just not a good choice. The CueCappa in my game have ships of all races, they are at war with, in their fleet, which is really fun. I am now working on the problem of ships with repair components to include in these fleets.
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Old April 29th, 2001, 08:00 AM
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Default Re: UCP Star Trek Races UPDATED

I'll post what I have tomorrow after I get it off of the p133 I currently play the game on (this 'new' computer is too fritzy ). I thought of a cuecappa type but the subverter just seemed too out of place. The movies had trac beams and cutting beams so thats what I used. APB/trac beams with boarding parties. So far, so good. Havn't actually seen them take over anyone but I've only played one game . And the BIGGEST problem with repair is that if you don't have the tech already researched it won't repair the componant (or never for racial tech you don't have), which is realistic but a pain.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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Old April 29th, 2001, 10:34 AM

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Default Re: UCP Star Trek Races UPDATED

quote:
Originally posted by Deathstalker:
As to the AI files for the change to the current patch(1.35) the changes are mostly in the spelling/syntax. Savy has been changed to 'Savvy' in the General AI file, and in the Design Creations file the reference to 'Phased-Shiled Generation' is now 'Phased Shield Generation' (no hyphen), and in the 'fighter' part of the creation the reference to 'Combat Sensors' is now replaced with 'Combat To Hit Offense Plus' (it IS case sensitive).....these are the only changes I know of so far. Hope it helps.





KOOL! you just answered a bug question I had. After I installed 1.35, I got errors about all three of those things! So, um, any ideas of how to fix them? (See my thread "Is this a 1.35 bug?")
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Old April 30th, 2001, 01:19 AM
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Default Re: UCP Star Trek Races UPDATED

quote:
Originally posted by Deathstalker:
I am working on 'tweaking' the current Borg AI (just for myself right now) but if you want me to post it when it's finished I would be glad to. The current mix of missiles/trac beams just dosn't work. Esp since in the AI files it dosn't research beyond missile 1. So far they are now holding off the Rage and the Colonials (and neck and neck with my own Y'Gathian Free States!). In a 30turn game (which encountered that save game error ) they were #1. They now use a mix of APB/Trac beams with the research to back them up.




I am working on them for the next TDM ModPack. I guess this will be like a competition - who makes better Borg gets the price (women and fame).
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Old April 29th, 2001, 05:11 PM
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Default Re: UCP Star Trek Races UPDATED

No contest there Daynarr, , you guys are the masters, I am just a hack . But seriously, I am posting my changes so far but they (the Borg) still have a problem with boarding/taking a ship. I have seen it done (in a game way way back in patch 1.19) but can't get it repeated. I changed the 2ndary movement/firing pattern from Optimal to Board Enemy Ships in the Settings text for Optimal Firing range and this STILL does not seem to help.

Any thoughts........(or is this still a contest? )

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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  #7  
Old April 29th, 2001, 05:56 PM
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Default Re: UCP Star Trek Races UPDATED

GAAAAHHH!!! Update. I have encountered the Borg in tac combat for the first time (been mining them so far) and they have BOARDED my destroyer. Don't know if I should smile or get mad . Well, at least I know they CAN board, now hopefully they will do so with some frequency.

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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