.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 10th, 2004, 05:01 AM

tylertoo tylertoo is offline
Private
 
Join Date: Apr 2001
Location: Philadelphia PA
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
tylertoo is on a distinguished road
Default A few very newbish questions

1) Is there a map editor? (Sorry, I'm sure this is mentioned somewhere, can't seem to find it.)

2) Do most of you vets just bypass the battle replays? It seems like it would get old after a bit. Is there any strategic/educational value to watching these?

3) Who are the two guys who made this game? Where are they from? Do they post here? What is their experience with post-release support?

4) How is MP hosted? Is PBEM more popular than real time?

I'm sure I'll think of more
Reply With Quote
  #2  
Old January 10th, 2004, 05:12 AM

Bowlingballhead Bowlingballhead is offline
Corporal
 
Join Date: Dec 2003
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Bowlingballhead is on a distinguished road
Default Re: A few very newbish questions

1) ...technically, yes. It's the option 'Map Editor' from the first screen. However, it's a wee bit buggy/technical. You already have to have made the map as a 24-bit .tga file (I believe there's a readme file in the game directory somewhere discussing this) and have made a .map file (it's a text file) with at least the basic coding that points out what .tga file it's supposed to be linked to. And the .tga file had better have no white on it except the single pixels used to identify the center of each province.

2) Me, I watch them frequently. Maybe somebody who's played the game a long, long time would stop watching them, but they can be very educational, telling you what works how, and allowing you to refine your strategies.

3) That one you'll have to ask somebody else.

4) I like real-time, personally, but I like playing games like this with people I already know. It's just my thing. I think I've seen Posts on this board advertising PBEMs.
Reply With Quote
  #3  
Old January 10th, 2004, 05:21 AM

tylertoo tylertoo is offline
Private
 
Join Date: Apr 2001
Location: Philadelphia PA
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
tylertoo is on a distinguished road
Default Re: A few very newbish questions

Thanks for the prompt and detailed reply.

I'll repeat #3 and add 2 more:

1) Is there a way to save your preferred camera angles for the battle replays?

2) Is there a way to have multiple save games? The save game thing confuses me a bit.

and again 3) Who are the two guys who made this game? Where are they from? Do they post here? What is their experience with post-release support?
Reply With Quote
  #4  
Old January 10th, 2004, 05:41 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: A few very newbish questions

I like to watch the battles, to see exactly what happened. Even if it weren't enjoyable, it helps you learn what kinds of things happen in combat, and why. But, I do enjoy it. I enjoy following the histories of my units, and all they go through along the way. There are some players who do skip a lot of the replays though, except when they are surprised by the results. Different people enjoy different aspects of the game more or less than others do.

It's possible to save multiple games. Just create a new game and give it a different name from any others you've created.

One can also copy a game position by copying the files, so you can keep an old position to refer to, or use, later. I generally wouldn't recommend "returning to a saved game" in cases when later play goes wrong, because in my opinion that's just cheating yourself. This game is rich enough not to need that kind of cop out, and indulging in it would in my opinion lessen the experience. But that's just me - I realize some players will relish that kind of "no, Hildegard can't die!!!" silliness. You can't do it without using the OS to copy the files, AFAIK.

I don't know of a way to save camera views.

The designers are Swedish. They supported the first Dominions extremely well despite doing it pretty much without compensation, making several patches with all kinds of fixes and added features. They also frequent this forum.

PvK
Reply With Quote
  #5  
Old January 10th, 2004, 05:44 AM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: A few very newbish questions

>2) Do most of you vets just bypass the battle replays? It seems like it would get old after a bit. Is there any strategic/educational value to watching these?


At the moment we have no ability to adjust the speed, which was a feature in Dom1. Right now I have no tolerance for watching even though it can be extremely useful. Battlefield tactics win the day often. If you are new, you will have to watch some battles in order to improve your game.

As for me... I await the patch and pray for a fix to the replay speed controls.
Reply With Quote
  #6  
Old January 10th, 2004, 06:23 AM

Lord Hammer Lord Hammer is offline
Corporal
 
Join Date: Dec 2003
Location: In my minds\' eye
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Hammer is on a distinguished road
Default Re: A few very newbish questions

I always watch the battle replays as it can be a valuable learning tool . After a week of playing solid i may skip one against a handful of militia . They are SO fun to watch, you get to see all the "cool stuff" in action...to me it's a big plus in this game and you can just sit back and watch. No click...click...click... Besides, how are you going to see all the cool spells you researched? Or what the enemy has in store for you?

[ January 10, 2004, 04:32: Message edited by: Lord Hammer ]
__________________
When there is no more room in Hell the dead will walk the Earth.
Reply With Quote
  #7  
Old January 10th, 2004, 05:06 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: A few very newbish questions

Quote:
Originally posted by tylertoo:
1) Is there a map editor? (Sorry, I'm sure this is mentioned somewhere, can't seem to find it.)
Map Editing can be done with any programs. I use NotePad and Paint. Im trying to learn GIMP as a better paint program (its free and what the devs use). The maps are made up of 2 files. An image of .TGA extension. And a text file of .MAP extension. The .map file uses commands such as
#dom2title Hard2Beat
#imagefile hard.tga
#description "a game I made. best with 4-6 players"

There is a mapeditor as part of the game but at the momnet it just makes some things easier for making the map file such as assiging terrains and neighbor commands.

Quote:
2) Do most of you vets just bypass the battle replays? It seems like it would get old after a bit. Is there any strategic/educational value to watching these?
I skip alot but end up watching maybe 1 of every 10 combats. There would be something I need to know such as if my latest tactic worked, was my mage smart enough to use the item I gave him or do I need to script the commands, who was left at the end of a battle I lost and how banged up were they, what mages did the other guy have and what tactics did he use.

Quote:
3) Who are the two guys who made this game? Where are they from? Do they post here? What is their experience with post-release support?
Kristoffer Osterman , Johan Karlsson. Both are here in this group. Also Johan Osterman which is a brother will often field questions. Southern Sweden near Lund I believe. Yes they post here often. Well they read here often, they post rarely. But they definetly listen to us. They seem to let us do the debating and just toss in formulas and such occassionally.

With Dom1 (which I played for 3 years) patches were frequent and rarely needed to fix bugs. They tended to be full of any suggestions or tweaks we requested and could convince them were a good idea. The support of Dom1 can be seen in the Version history on the illwinter site, and in googling for the conversations that happened in comp.sys.ibm.pc.games.strategic newsgroup.

Quote:
4) How is MP hosted? Is PBEM more popular than real time?
Real time is more popular. But the PBEM Version will support a web server hosting hundreds of games at once. Even if it uses some sort of easy drag-n-drop arrangment instead of actual emails.

Quote:
additional 1) Is there a way to save your preferred camera angles for the battle replays?
I dont think so.

Quote:
additional 2) Is there a way to have multiple save games? The save game thing confuses me a bit.
The save game is based on being PBEM. A player makes his turn, saves it, sends the turn file to the host. When all turn files are in then the host processes them together to get the results. A result file is created for each player and sent back to them. The player views the results of his actions, gives instructions to his units, and saves another turn file. Understanding the PBEM structure tends to exaplain alot. Such as why combat cant be managed. Its already managed at the host. What you watch is already history. A report from your commanders.

And the game saves. When you hit save, it creates a file that has all your plans and actions. If you hit save too fast then you can pick it back up and make changes. But once you hit host, everything is history.

You can have multiple saves but (for now, maybe changed later) its all done outside the game. If I have a game called "mygame" then its in a subdirectory off of the Dominions 2 directory. I can manually make a copy of that at any point before hitting host thereby having that turn saved. Some people have written 3rd party routines to do this. For my larger test games I just have a desktop icon to copy mygame to mygame2, and another icon to copy mygame2 back to mygame. Its kludgy but it works.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #8  
Old January 10th, 2004, 08:28 PM

tylertoo tylertoo is offline
Private
 
Join Date: Apr 2001
Location: Philadelphia PA
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
tylertoo is on a distinguished road
Default Re: A few very newbish questions

Thanks to everyone for the detailed replies. They help a lot.

Quote:
Originally posted by Gandalf Parker:
Kristoffer Osterman , Johan Karlsson. Both are here in this group. Also Johan Osterman which is a brother will often field questions. Southern Sweden near Lund I believe.
Age of Wonders is also from Sweden, is it not? Is there something in the Scandanavian air that lends itself to the creation of turn-based strategy games?

Quote:
Originally posted by Gandalf Parker:
Understanding the PBEM structure tends to exaplain alot. Such as why combat cant be managed.
Not to get into a game-to-game comparison, but AoW2 gives you the option to manage combat for SP (though not, of course, PBEM). Why not here? My guess -- the devs would face a huge amount of additional work to allow player-managed tactical combat for SP.

Quote:
Originally posted by PvK:
I generally wouldn't recommend "returning to a saved game" in cases when later play goes wrong, because in my opinion that's just cheating yourself. This game is rich enough not to need that kind of cop out,
Over the years I've ended up in many a debate over whether multiple save games are "cheating." I understand where you're coming from and don't care to debate it here. But I need multiple save games because my love of strategy gaming far outstrips my meager abilities. In many other games I have found going back to earlier saves allows the opportunity to try new things, to examine closely where I went wrong. The lack of this feature for Dom II is, IMHO, a drawback.

In fairness, though, I will add that the inclusion of multiple save games in AoW2 made PBEM a real *****. In the few I played it seemed that players were not always certain they were receiving the right file from the Last to post.
Reply With Quote
  #9  
Old January 10th, 2004, 08:40 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: A few very newbish questions

Building a multiplayer game around PBEM is a major project. And building a solo play game is also a major project. To do both at once is like trying to build a car thats also a boat. There are lots of cars, and lots of boats, but few carboats. And generally they arent very good at being either.
Im not saying it cant be done (in computers nothing is impossible) but it cant be done easily. IMHO

[ January 10, 2004, 18:41: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #10  
Old January 10th, 2004, 08:55 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: A few very newbish questions

Quote:
Originally posted by tylertoo:
My guess -- the devs would face a huge amount of additional work to allow player-managed tactical combat for SP.

It is the other way around. The game begun (1997) as a tactical battle simulator where you gave individual orders to every soldier. This was not feasible in a strategic multiplayer game with simultaneous hosting and hundreds of units. Thus it was removed when we made a game out of it.

- This was in the ancient times when there were only two nations. Pythium and Man. Pythium and Arcoscephale had not yet been separated and there was only one monster - the hydra. Spells did not exist and neither did arrows.
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.