.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 17th, 2004, 06:49 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Compatibility issues - mods, demo and 2.06...

The demo is still 2.02 and it's not compatible with 2.06.

If you participate in a MP game mods will be automatically (un)loaded when you play your turn. The mods the host used during game creation will be used by all players.

Activating conflicting mods will have strange and twisted results. Don't do that in a MP game.
__________________
www.illwinter.com
Reply With Quote
  #2  
Old January 18th, 2004, 02:18 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Compatibility issues - mods, demo and 2.06...

Well now that's the moddable 2.06 is out I wonder some things about compatibility issues :

Is the demo "compatible" with 2.06 email or IP games ? If not new players trying the demo won't be able to join games, it's sad...

Mods : several mods can be activated simultaneously : what happens in a MP game ? Are only mods on the server "really" active ? Can I activate mods and still play MP "vanilla" games ?

And what if I happen to activate simultaneously conflicting mods, say Cherry AND Alex's scales, or 2 mods each changing Ulm to another nation ?
(new units can "stack", but not nation flag or name...)

Enough for now, headache is coming
Reply With Quote
  #3  
Old January 19th, 2004, 12:18 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Compatibility issues - mods, demo and 2.06...

Wouldn't it be a good idea to upgrade the demo so it is 2.06 compatible ? Shrapnel just announced a second print run, so ...

Mod compatibility can soon be a real problem, already I'm wondering what unit id to use in my mod so it doesn't conflict with others ..
Dom2 approach to modding (I would call it "delta modding", just adding/changing parts of the vanilla game, as opposed to "standard modding" that overwrites the game files) is so easy to use that I don't doubt there'll soon be a large set of mods !

At least we should know how the engine integrates the mod files (from Last-enabled to first ?), but best would be a sort of "mod testing" proggy that would report conflicts (ie duplicated unit id, nations modded more than once etc..).
Reply With Quote
  #4  
Old January 19th, 2004, 12:53 PM

General Tacticus General Tacticus is offline
Sergeant
 
Join Date: Dec 2003
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
General Tacticus is on a distinguished road
Default Re: Compatibility issues - mods, demo and 2.06...

Quote:
Originally posted by PDF:

Mod compatibility can soon be a real problem, already I'm wondering what unit id to use in my mod so it doesn't conflict with others ..
I already managed to get the game to crash that way. I was trying a scale mod, then decided to dowload a few other mods and unzip them. I closed the game (without cancelling the scale mod), unzipped everything I had downloaded... and when I launched again the game crashed as soon as I accessed Create God, or Create Game, or Play Game, or Preferences...
I had to clean my mods folder before I could play. I think I overwrote some of the files of the mod in use with some of the new ones, or something like that... Whatever it was, Dom2 didn't like it, and wasn't able to cancel the "offending" mod...
__________________
Read my Mictlan AAR :
A tale of Fire and Blood (in progress)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.