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January 19th, 2004, 07:13 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: About pretenders ...
Quote:
Originally posted by Vger:
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What if I want to change the values for pretender abilities? For example, make one stronger. If I put the #str 20, where it was 12 before, does that replace the earlier value?
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Yes, that works fine, as do all the other mod commands in the doc (that I've tried) that add or change abilities.
Quote:
What if I want to remove an ability? How would I do that?
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You would use the #clear and #clearmagic mod commands, before adding things. Due to bug however, #clear doesn't do anything in the current patch, so you are stuck with whatever abilities are on the pretender you are trying to modify. At least #clearmagic works to clear the starting paths. So, you can start with a pretender who has no abilities you don't want, although that further limits your choices. As I said before, since you want to consider other currently-unmoddable factors like new path cost, leadership, and which other nations can get the pretender, the choices often become quite limited.
You can create a new unit from scratch, but there's no way to let him be a pretender, yet.
PvK
[ January 19, 2004, 05:14: Message edited by: PvK ]
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January 19th, 2004, 07:17 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: About pretenders ...
Quote:
Originally posted by Vger:
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I've been most eager to mod pretenders as well and one of the things I've wanted to mod is their pics. Where the heck are their .tga files? I'd really like to change some of them.
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The tga files are stuck somewhere inconvenient. So, one needs to draw/scan/obtain one's own, and/or take screenshots and work from those - Cherry gave some tips for doing that on another thread.
PvK
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January 19th, 2004, 07:20 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: About pretenders ...
Quote:
Originally posted by Gandalf Parker:
Isnt it possible to replace one of the pretenders by their number with a new unit?
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You can edit the existing one, except for the #clear command not getting rid of their various unmoddable abilities.
I didn't try using the #newmonster command to stomp on top of an existing pretender number - the doc says not to do that, and it didn't occur to me until now. Worth a try, I suppose...
PvK
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January 19th, 2004, 11:48 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: About pretenders ...
There are no tgas in the game. Only in mods and maps to enable you to add to the game. All sprites are made in a splendid little program made by JK solely for the purpose of making dominions sprites. Sprites can be exported as tga, but it is a bit of a hassle.
* Edit: It might surprise you, but it is not very userfriendly  *
[ January 19, 2004, 09:50: Message edited by: Kristoffer O ]
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January 20th, 2004, 02:53 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: About pretenders ...
Quote:
Originally posted by Kristoffer O:
There are no tgas in the game. Only in mods and maps to enable you to add to the game. All sprites are made in a splendid little program made by JK solely for the purpose of making dominions sprites. Sprites can be exported as tga, but it is a bit of a hassle.
* Edit: It might surprise you, but it is not very userfriendly *
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Hmmmmm maybe someone who would like to contribute to the growing user-created library could fix that for us. Where are the units displayed just about perfectly?
If someone were to bring up the AllView game in a window, and go into the scrolling units view, wouldnt that be about correct? They could hit Print-Screen, switch to their paint program, paste that, snip out everything but the unit images, then save. Repeat as necessary.
I wonder if re-sizing the window would affect the captured image? Size the dominion window until the units look the correct size. Hmm set graphics display the lowest and opacity to the max. That might help also. Of course you wouldnt have the second image for the combat move but I havent found it hard to create a move by cut-n-paste and slightly varying the original. Its getting the original which is a pain.
Anyone reading here could do that for us. Even if they used the free paint program with windows and made one huge .bmp file with all the units on it that would help alot. Be a great addition to the library files at SunRay or some such site.
[ January 19, 2004, 12:54: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 20th, 2004, 12:50 AM
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Corporal
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Join Date: May 2001
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Re: About pretenders ...
Hi,
Thanks for all the imput, y'all. I've done some modding to some pretenders and even managed to mod alternate forms.
I would sure like to be able to change which pretenders can be chosen, as well as add some. I really want to give R'lyeh the big C, for one. And I'd like to give Ermor some of the undead pretenders it can't choose right now, such as the Dracolich.
So, we're moving forward. Just have to be patient.
Vaya con Hastur,
V'ger gone
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January 20th, 2004, 06:23 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: About pretenders ...
Quote:
Originally posted by Vger:
I would sure like to be able to change which pretenders can be chosen, as well as add some. I really want to give R'lyeh the big C, for one.
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One of the guys here at the house want to see that too but I thought C would be a game killer.
-- The DM hands you a piece of paper which says that you see carved into the tabletop of the bar... "For a good time call Hastur".
What do you do?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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