|
|
|
 |

January 20th, 2004, 10:36 AM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Brilliant Idea to make Indies More Interesting
Quote:
Originally posted by licker:
Not that I'm against this idea exactly, but...
What does it do beside add some flavor to the game? What is the actual effect on game play? Do the indie scales spread? Are they limited to their province? I'm just trying to get a handle on what you actually want to accomplish.
Seems to me this doesn't do a whole lot besides slowing down (or speeding up) a given provinces rate of change to to a nations dominion. There's nothing really wrong with that, but it doesn't seem like a whole lot to get really excited about either. Also C'tis and Caelum would appear to be most influanced by this in terms of the effects of temperature on their troops. Again, not a big deal, but seemingly a bit of a disadvantage for them (disadvantage in that its now harder for them to bend the opposite temperatures to the side they want).
Again, its a cute idea, but on the whole... it doesn't do much for me.
|
It all depends on how you like to play the game. If you are a powergamer, you probably wont care about creating an engaging and coherent fantasy world for dominions. To some extent all the artwork, races, units, spells, could just be described logically and you could play the game without all the artsy stuff.
Thats cool, if that's really what you want.
I like dominions for many reasons. Sure i love the gameplay part, but the part of the game that lets me disappear into a fantasy world is just as important to me. Thats why "cute ideas" mean more to me than they do to you. I would love for the dominion gameboard to be much more dynamic. Conquering a "living" world, where the indies have "personality" and the indy provinces tell their own story is much more appealing to me than getting my flag planted on a white polygon labelled "whateverheim - income 45".
|

January 20th, 2004, 11:04 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Brilliant Idea to make Indies More Interesting
Quote:
Originally posted by ExitJudas:
I would love for the dominion gameboard to be much more dynamic. Conquering a "living" world, where the indies have "personality" and the indy provinces tell their own story is much more appealing to me than getting my flag planted on a white polygon labelled "whateverheim - income 45".
|
Ditto your opinion. Otherwise you can just play AoW, or Warlords, etc.
|

January 20th, 2004, 12:42 PM
|
Corporal
|
|
Join Date: Jan 2004
Posts: 197
Thanks: 8
Thanked 4 Times in 2 Posts
|
|
Re: Brilliant Idea to make Indies More Interesting
Quote:
Originally posted by ExitJudas:Conquering a "living" world, where the indies have "personality" and the indy provinces tell their own story is much more appealing to me than getting my flag planted on a white polygon labelled "whateverheim - income 45".
|
That is good.
Especially if it is not difficult to implement. I really like things that are cost-efficient to do, although I personally would give other types of changes (e.g. to interface or AI) higher priority.
|

January 20th, 2004, 01:17 PM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Brilliant Idea to make Indies More Interesting
As Saber Cherry said most of the ideas in this thread shouldn't require very much in the way of coding. In regards to the "dynamic province" issues, i think a lot of it could be scripted using very simple logic, since Dom II already has an underlying abstract province description (stats like income, scales, terrain, etc.). However, in the world of programming you never know. There's often some weird stumbling block when you want to change or add to some code, due to the ever present shortcuts and non-generalized instances. So i guess its moot until a developer actually puts it into perspective.
|

January 20th, 2004, 06:03 PM
|
Captain
|
|
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
|
|
Re: Brilliant Idea to make Indies More Interesting
Quote:
Originally posted by Arryn:
quote: Originally posted by ExitJudas:
I would love for the dominion gameboard to be much more dynamic. Conquering a "living" world, where the indies have "personality" and the indy provinces tell their own story is much more appealing to me than getting my flag planted on a white polygon labelled "whateverheim - income 45".
|
Ditto your opinion. Otherwise you can just play AoW, or Warlords, etc. You lost me here... Are you saying that AoW or Warlords have less dynamic gameBoards than Dom? I always thought they had more dynamic gameBoards, though the process for changing the tiles is certainly different than in Dom (well at least for AoW). That's really neither here nor there, neither AoW nor Warlords can compete with Dom when you get down to the stratigic aspects, what they can compete on is the bells and whistles and 'cuteness'. This proposed addition is 'cute', it won't change much as far as how anyone approaches the game from a strategic viewpoint, all it does it add more 'flavor'. There's nothing wrong with that, all I said was that that *particular* added flavor doesn't interest me, and, unless the addition is trivial I'd rather the devs not bother with it, it just doesn't add much bang for the buck (depending on how much time/difficulty is involved in adding it).
Anyway, its been pointed out time and time again, that none of us knows what the time/difficulty is for the devs to add anything new, so just saying that 'it shouldn't take much' doesn't really mean anything. You can think that it would or wouldn't but we don't know.
I guess my point of view is that if you're going to change something (indies in this case) you might as well do it right and make it meaningful. I'd rather see a more complete reworking of indie provinces than minor additions that don't have a great impact on gameplay. Things like making it possible for indies to convert to your control without attacking them (if dominion gets high enough, or a new command for priests like 'convert' rather than just preach). I'd like to see indies sometimes act agressively against each other and existing nations. I dunno, I'd like the system to be more detailed with more options. Maybe this suggestion is a good start, maybe not, only the devs can tell 
|

January 20th, 2004, 08:46 PM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Brilliant Idea to make Indies More Interesting
wwell, saying that you can't predict how
much effort a change is gonna take is all well and good. Still i think its possible to guestimate if a certain change will take a lot or a little effort. The changes that Cherry mentioned goes into my little effort guestimation-Category, while the things you suggest, although i like them, goes into the more effort Category 
|

January 22nd, 2004, 08:25 AM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Brilliant Idea to make Indies More Interesting
Ok, well how about this. Can there at least be text tags for provinces? And for equipment, too, that'd be useful.
Pleeeeeeeeeeeeeeeeeeezzzzzzzzzzzzeeee?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|