Re: number of troops underwater with water mages
Water Cult costs 50 design points, and require Magic +1.
It allows all sacred troops to enter Water within your own dominion (they will need a sacred commander or one that can go underwater, of course). If they are underwater in a province and your dominion there goes down to 0 or less, they drown instantly (so you had better take a strong dominion).
IIRC, missile troops lose their missile attack while underwater, and flyer may not fly underwater.
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