|
|
|
|
January 31st, 2004, 11:48 PM
|
Private
|
|
Join Date: Jan 2004
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Province Supply Formula
Hi,
I haven't seen this anywhere else - my apologies if this is common knowledge.
I have been confused about how supplies are calculated. I've seen provinces with Death 3 and Heat 3, which I thought should have near zero supplies, instead have around 40 or 50. I finally think I've figured out why this is so.
Supplies seem to have two components. Dominion affects only those supplies created by population. The first 10,000 population produces 1 supply per 100 population (this can be changed by modding), and any population over 10,000 seems to be discounted by half. So a home province with 30,000 population will produce 200, not 300, base supplies. Growth/Death and Heat/Cold effects are applied separately and multiplicatively. The above province, if it has Growth +2 and is 1 away from its heat preference, should have 200 * 1.4 (for Growth) * 0.9 (for heat) = 252 base supplies.
Added to base supplies are fortress supplies. Each fortress provides supplies by the following formula:
(Administration * 4) / (Distance + 1).
So it is admin*4 for the province itself, admin*2 for adjacent provinces, admin*1.33 for two distance, admin*1 for three distance, admin*0.8 for four distance. The effect seems to stop at four provinces distant. A province only uses the best value from a fortress, and supplies generated by magic sites like White Man Hill are treated like fortress supply and are not cumulative with it. Fortress supplies are unaffected by Growth / Death & Heat scale.
The overall fomula:
St = total supply, Sp = population supply, Sb = building supply, GD = Growth/Death multiplier, HC = heat/cold multiplier
St = Sp * GD * HC + Sb
Sp = Pop/100 - [(Pop-10,000)/200] * [Pop>10,000]
Sb = BEST of (Admin*4)/(Distance+1)
Please offer any corroboration or corrections, if you have any. Also, I'm curious if all dominion modifiers are multiplicative (there are four sliders that affect income, for example).
[ February 01, 2004, 01:00: Message edited by: Simmy Sims ]
|
February 1st, 2004, 03:04 AM
|
|
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Province Supply Formula
Thanks, Simmy! I always like to know how much my opponents will suffer from my pillaging when I play Ermor=)
|
February 1st, 2004, 03:26 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Province Supply Formula
Quote:
Originally posted by Simmy Sims:
So it is admin*4 for the province itself, admin*2 for adjacent provinces, admin*1.33 for two distance, admin*1 for three distance, admin*0.8 for four distance.
|
So, the supply value of a castle is only used when under seige?
|
February 1st, 2004, 10:24 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Province Supply Formula
Quote:
Originally posted by quantum_mechani:
quote: Originally posted by Simmy Sims:
So it is admin*4 for the province itself, admin*2 for adjacent provinces, admin*1.33 for two distance, admin*1 for three distance, admin*0.8 for four distance.
|
So, the supply value of a castle is only used when under seige? (1) Great formula, Simmy!
(2) Can anyone confirm that the supply value of a fortress is only for sieges and the admin value is used for supply propagation? That's a crucial point.
|
February 1st, 2004, 11:21 PM
|
Major General
|
|
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Province Supply Formula
Yes, supply value is the amount of supply stored in the fort itself in case of sieges. It does not affect provincial supply levels.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|