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February 10th, 2004, 10:35 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: MOD: Pangaea standard theme wth. usable Satyrs
You'll never stop learning new things when playing dominions ..
.. this time it's about Maenads,the berserking ability and repell:
- unit goes berserk when hit and it passes a moral test. So if you want a unit to go berserk reliably  , you'll have to crank up it's moral really high
- repell doesn't trigger special weapon damage as poison etc., but it does trigger berserking !
So when I tried to make Maenads even crazier freaks by upping their berserk ability from 1 to 3, and at the same time make them easier to scare away un-berserked by setting moral to 8, I in fact made it next to impossible for them to freak out.
Now morale is back to 16 (IIRC), and they go berserk when repelled by spears often enough.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 10th, 2004, 12:59 PM
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Re: MOD: Pangaea standard theme wth. usable Satyrs
Just a few notes. The Heirophant makes things much easier. Research is also cheaper considerably.
I think the standard should be lowered to +8.
The standard effect doesn't work too well on the low morale satyrs. You might consider a slight increase in cost and an addition +1 morale.
You should pull out the Centaur Cataphract, it doesn't fit the Pangaean base theme.
The maeneds don't seem much affected from how they were previously played (I.E. Fodder that doesn't really do much). Perhaps you should give them an additional claw attack at Ambidexterity 1 (or 2). This wouldn't increase their survival, but it would increase their ability to actually kill something or at least lower the defense enough to kill it if enough attack.
I am still on the fence as far as the Reveler is concerned. I like the fact that he is able to do poison damage, but I feel he's just not 'right'.
One note though. I still would/will not build Minotaurs. A much better buy is Centaur Warriors (or normal Centaurs, if you want to waste gold). With the now solid hoplite it's hard to find a place for the minotaur (not that they had one before).
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February 11th, 2004, 01:02 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: MOD: Pangaea standard theme wth. usable Satyrs
It looks pretty good, and IMHO would be a good replacement for the standard theme. I have only a couple minor caveats.
I'd give the Satyr hoplites 13 hp. Not as much as their original 14, but they should have more than the basic satyr.
I know I originally suggested standard +10 for the revelers, but I had the scale off. I now see that Pythium standard bearers are +5, and Arcoscephale Strategos are +10. The Revelers should probably be +5.
I still think the dryads should cost 90 now, same as Theurg Acolytes -- which Dryads are clearly superior to. 80 gold + sacred would be the most efficient researcher native to any faction, which seems too much IMHO. 90 gold + sacred would at still be tied for most efficient.
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February 11th, 2004, 01:18 AM
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Re: MOD: Pangaea standard theme wth. usable Satyrs
Man has Daughter's of Avalon that are currently 80, Sacred and do so.
So if you bump them up to 90, they will be just a smidge higher, but probably fitting since they have 2 Holy.
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February 11th, 2004, 01:18 AM
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Major
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Re: MOD: Pangaea standard theme wth. usable Satyrs
Quote:
Originally posted by Zen:
The Heirophant makes things much easier. Research is also cheaper considerably.
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I agree. These things alone greatly improve pangaea.
[quote]The standard effect doesn't work too well on the low morale satyrs. You might consider a slight increase in cost and an addition +1 morale.[quote]
I think they're about right now. The javeliners are good enough, andn the Champions already have morale 9.
Quote:
You should pull out the Centaur Cataphract, it doesn't fit the Pangaean base theme.
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I think the Cataphracts fit perfectly, every bit as much as the Hoplites.
Quote:
The maeneds don't seem much affected from how they were previously played (I.E. Fodder that doesn't really do much). Perhaps you should give them an additional claw attack at Ambidexterity 1 (or 2). This wouldn't increase their survival, but it would increase their ability to actually kill something or at least lower the defense enough to kill it if enough attack.
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They're probably a little better now. I don't think they should be effective or likely to survive. I've had very great success with them as they were.
Quote:
I still would/will not build Minotaurs. A much better buy is Centaur Warriors (or normal Centaurs, if you want to waste gold). With the now solid hoplite it's hard to find a place for the minotaur (not that they had one before).
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I agree that the War Minotaurs are still a bit suspect, mostly because they have Strategic move 1. I'd probably give them strategic move 2, much like Giants. They still wouldn't be that good, since Trample 3 doesn't do much damage.
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February 11th, 2004, 01:22 AM
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Major
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Re: MOD: Pangaea standard theme wth. usable Satyrs
Quote:
Originally posted by Arralen:
Jasper:
Satyr Hoplites:
Should have round shields.
Sadly, this wouldn't fit with the pic ...
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The Champions have Round Shields, and their shield is just as small...
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February 11th, 2004, 01:25 AM
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Major
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Location: Oregon
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Re: MOD: Pangaea standard theme wth. usable Satyrs
Quote:
Originally posted by Zen:
Man has Daughter's of Avalon that are currently 80, Sacred and do so.
So if you bump them up to 90, they will be just a smidge higher, but probably fitting since they have 2 Holy.
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The Daughters are sacred? I'd missed that. They're capitol restricted however, so in practice you won't build enough to really make use of it, especially since you have to forego recruiting the *** kicking Crones.
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