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  #1  
Old February 12th, 2004, 02:01 AM

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Default Re: MOD: Pangaea standard theme wth. usable Satyrs

Quote:
Originally posted by Chris Byler:
I have never understood why their skills are THAT low either. Berserk will trash their DEF even if it was good to start with, so the only point of low skills is to make them unable to hit the broad side of a barn if they aren't berserk yet. I think it's excessive.
Good point. Their clumsiness is a serious detriment, as if you use any significant amount of Minotaurs you can expect to face Cavalry -- which just destroy Minotaurs.

Considering their very high cost, and especially compared to Jotuns, I'd say they should probably have 10 attack/defense. I'm guessing most of their cost comes from Trample 3, which IMHO is overvalued.
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Old February 12th, 2004, 02:35 AM

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Default Re: MOD: Pangaea standard theme wth. usable Satyrs

I say nay to Size 4. Otherwise they will try to trample Cavalry, which will cause their fatigue to skyrocket since they are so large.

More HP, base protection and more Berserk would work just fine.

Their Def is already so low when berserking, even militia line up to see if they can pin the tail on the Mino. So if you adjust it, it has to be significant to have any real impact so there is no real point to it. You could just start them with "Gone Berserk" so they don't have to be hit in order to have their benefit, though this could be dangerous.

Another attack in a Gore or a Hoof would allow them some chance against Cav (though they would still get eaten by Lances, which is fine, Cav already have enough going against them).
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Old February 12th, 2004, 03:30 AM
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Default Re: MOD: Pangaea standard theme wth. usable Satyrs

I just want to throw in here that the New Era's Grove Guards actually work pretty well - I think mainly because they have a higher PROT rating (19). They stand up pretty well to cavalry and are essential because almost everyone else in Pangaea uses a spear, which at dam 3 just isn't enough to pierce thick armour (i.e. knights).

I'd love to see some attack and/or HP boost though
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  #4  
Old February 22nd, 2004, 12:52 AM
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Default Re: MOD: Pangaea standard theme wth. usable Satyrs

Version 0.4

The Last Version for domVersion2.06. Next will be 2.10 or so ... .

README.TXT
#################################################
Version info

0.4 - Last mod for DOMVersion 2.06
Maenads - have "Claws" instead of "Claw" => 2attacks without the
need for ambidexterity (I hope) which cannot be modded in DOM2.06

Centaurs - can only go berserk-1 instead of -3 now. They are
medium-protection, high-defense troops with 3-turn standoff-
weapons (Javelins). Loosing 3 defence simply makes shure that
every centaur hit will die too. Charging the enemy all alone while
the other are still firing from behind isn't a good idea, being
unable to defend yourself at the same time begs for desaster.
+1 ATT to compensate.

Dryads made more expensive ...
they shouldn't be en par with Sages etc.

Light Minotaurs -5 gp, +1 berserk, -1 enc
Heavy Minotaurs +2 STR, +3 hitpts, +1 ATT/DEF, +1 berserk, -1 enc,
+5 gp, strategic move 2.

0.3
Improved non-berserked Maenads a bit. But they
still go dead instead of berserk most times, and
I don't really have any idea what to do against that.

Put furs on all satyrs except the hoplite of course.
I'm not shure about the reveler, though. It's only
chance of survival is high defense, and furs are at -1.
With quarter- or snake staff it's down to 16(15),
which isn't sufficient at all.

thanks to Zen and Jasper for their suggestions

0.2
nothing to brag about

0.1
...

#################################################

.. will do some testing, than release the mod to the illwinter page. Anyone interested in testing email me.

See you with DOM2.10

[ February 22, 2004, 17:02: Message edited by: Arralen ]
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Old April 9th, 2004, 10:44 PM
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Default Re: MOD: Pangaea standard theme wth. usable Satyrs

Thanks to Easterholidays, v0.4b ist available for testing !
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