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February 6th, 2004, 07:08 PM
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General
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Join Date: Nov 2000
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Re: Flagellant Atral 9 blessing
Quote:
Originally posted by PDF:
With all those crappy scales you'd be broke, with units suffering form heat, unrest everywhere, research going nowhere (Drain 3 means a Theurg has 3 RP...).
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The turmoil scale does not cause unrest.
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February 6th, 2004, 07:53 PM
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Corporal
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Re: Flagellant Atral 9 blessing
Well some point:
Low gold, low ressource due to scale : dont matter if your blessed troups are cheap Flagellant or Vestal.
Heat: Good thing for Marignon fire based spells and summons.
Drain: dont matter too much either, your pretender is obligatorily an oracle, a fountain of blood or a Baphomet thus a still reearcher, wich with the 3x9 magic and more rocket at 34+ research skill basic.. 34-3 is still enough until you manage to get some indies researcher .. or craft some research tools.
Misfortune: the hardest trouble as there will be many many attack on your territories... but you still havent too many choice... keep some troups into your capital.
Death: the one I dont took.. or not too much. Death is not so bad, as before the slow death of your province really matter you will be on the juggernaut winning side.
Turmoil: Doesnt provide Unrest... directly. But provide more random event, with Misfortune thoses are usually bad and thus provide more battle, more bad event and so more unrest. There is a good effect , for marignon at least. Sometimes good event give you zealot for free, Marignon zealot are .. FLAGELLANT , BMUWHAHAHAHAHHA instant army
All in all the Triple+ Blessing strategy is a selfdestruct one but not to be taken too lightly. It have his counter anyway. But it can be a nasty surprise. Tips for opponent of Marignon, Pythium.. If you see big black candle with awfull effect start covering the map then you can bet what you are going to face. Flagellant, Sacred Serpent, Vestales, ... who else got a cheap blessed troups that look puny to be transformed in a SC ?
Seeing half a dozen flagellant slaughter a Dragon pretender in one round is amazing  )
[ February 06, 2004, 17:55: Message edited by: IKerensky ]
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February 6th, 2004, 08:40 PM
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Lieutenant Colonel
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Re: Flagellant Atral 9 blessing
the general problem with all these strategies about zergling rushes ... oops I mean triple blessed cheap troops  is that you have done your test in solo, against AI which are very bad at using concentrated spells.
A wise player will counter you with some mages, and frankly a star fires in the face of your vestal dont care much if she is lucky, have a flaming spear and a nice defence. (one example amongst many).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 6th, 2004, 09:10 PM
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Corporal
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Re: Flagellant Atral 9 blessing
Quote:
Originally posted by Pocus:
the general problem with all these strategies about zergling rushes ... oops I mean triple blessed cheap troops is that you have done your test in solo, against AI which are very bad at using concentrated spells.
A wise player will counter you with some mages, and frankly a star fires in the face of your vestal dont care much if she is lucky, have a flaming spear and a nice defence. (one example amongst many).
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Well, I dont know for the vestale. But I am sure that the flagellant wont care too much... Star Fire is a Astral spell right ? isn't more important for your mages to concentrate on the astral duel he/they will have to engage first ?
Anyway, I probably wont ever play MP ( I just cant sustain well pressure playing against human opponent)... or just coop with my brother agains tcomputer teams.
But I have to ask is MR 14 enough or not, to resist a lot of damaging spell ?
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February 6th, 2004, 09:15 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Flagellant Atral 9 blessing
Quote:
Originally posted by Pocus:
the general problem with all these strategies about zergling rushes ... oops I mean triple blessed cheap troops is that you have done your test in solo, against AI which are very bad at using concentrated spells.
A wise player will counter you with some mages, and frankly a star fires in the face of your vestal dont care much if she is lucky, have a flaming spear and a nice defence. (one example amongst many).
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Exactly. I really wonder what blade wind would do to them as well (can you say carnage?).
Also, you seem to greatly underestimate effects of turmoil and misfortune combo. Even Ermor is wise to avoid it. That setup simply looks like a suicide.
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February 6th, 2004, 10:20 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Flagellant Atral 9 blessing
Quote:
Originally posted by IKerensky:
quote: Originally posted by Pocus:
the general problem with all these strategies about zergling rushes ... oops I mean triple blessed cheap troops is that you have done your test in solo, against AI which are very bad at using concentrated spells.
A wise player will counter you with some mages, and frankly a star fires in the face of your vestal dont care much if she is lucky, have a flaming spear and a nice defence. (one example amongst many).
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Well, I dont know for the vestale. But I am sure that the flagellant wont care too much... Star Fire is a Astral spell right ? isn't more important for your mages to concentrate on the astral duel he/they will have to engage first ?
Anyway, I probably wont ever play MP ( I just cant sustain well pressure playing against human opponent)... or just coop with my brother agains tcomputer teams.
But I have to ask is MR 14 enough or not, to resist a lot of damaging spell ? Frankly with the crappy settings of such an empire, I would not expect many mages on the battlefield. A Marignon grand master cost 270 gp for example ... and his anyway astral 2, so far from being confident in his mind dueling ability.
You speak of MR, star fires or bladewind (forgot this one Daynarr, it would be the best against flagellants!!!) dont ask for MR check. Aside that, yes MR 14 is a good MR for a trooper.
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