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February 10th, 2004, 02:34 AM
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Lieutenant Colonel
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Saxon:
I guess what I am suggesting is that if you really want to play the game to the end, change your approach. It is fun and fast.
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Sure.
But I think our tastes may differ. I like this game because of the depth to it. I don't "really" play to win, but to unfold my plans at various levels and see how they flourish -- or perish. I think some of the suggestions made here and other places could really be helpful. I can only imagine what UI coding is like, but who knows -- if I gather correctly, Dominions II is not something the people at Illwinter are doing in their spare time, but is a commercial enterprise complete with post-sale support, client binding and customer relations management -- well, it is at least a commercial enterprise (hence: us paying for their services), and although I hope UI coding isnt all that awful, I really do hope too that some of the less pleasant work will also get accomplished. It would be great for their excellent game and great for a lot of customers who think like I do.
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February 9th, 2004, 05:21 PM
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General
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by tinkthank:
I can only imagine what UI coding is like, but who knows -- if I gather correctly, Dominions II is not something the people at Illwinter are doing in their spare time, but is a commercial enterprise complete with post-sale support, client binding and customer relations management
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Then you would gather incorrectly, since I don't think anyone has ever said anything other than that the two programmers do it all in their spare time.
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February 9th, 2004, 07:31 PM
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Lieutenant Colonel
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by tinkthank:
I can only imagine what UI coding is like, but who knows -- if I gather correctly, Dominions II is not something the people at Illwinter are doing in their spare time, but is a commercial enterprise complete with post-sale support, client binding and customer relations management
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Then you would gather incorrectly, since I don't think anyone has ever said anything other than that the two programmers do it all in their spare time. Are you serious?
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February 9th, 2004, 07:38 PM
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Major General
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Re: Anybody else dislike the endgame?
He is !
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 9th, 2004, 07:39 PM
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Captain
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by tinkthank:
quote: Originally posted by Graeme Dice:
quote: Originally posted by tinkthank:
I can only imagine what UI coding is like, but who knows -- if I gather correctly, Dominions II is not something the people at Illwinter are doing in their spare time, but is a commercial enterprise complete with post-sale support, client binding and customer relations management
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Then you would gather incorrectly, since I don't think anyone has ever said anything other than that the two programmers do it all in their spare time. Are you serious? He is serious... don't confuse (or merge) Illwinter with Shrapnel, they are entirely different entities 
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February 9th, 2004, 07:43 PM
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Second Lieutenant
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Re: Anybody else dislike the endgame?
Makes you wonder what Dominions 3 might be like if they cooperate with a larger company. Such as Strategy First. Known for their good looking but somewhat simplistic games. Would be neat to have Dominions gameplay with Etherlords or Disciples graphics. 
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February 9th, 2004, 08:51 PM
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Saxon:
The comment that the end game is busy work is pretty accurate. The solution, from my point of view, is to ignore a lot of it. I stop worrying about every little thing, push the big things, and rush through turns.
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Saxon is correct.
There is no need to change the orders of units which will have little or no effect to the end game results. Use your time wisely.
As every thread of gold is valuable so is every minute of time.
Or change the victory conditions so the game ends sooner.
[ February 09, 2004, 18:55: Message edited by: NTJedi ]
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