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February 6th, 2004, 01:33 AM
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Corporal
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Join Date: Dec 2003
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Re: Question about Horrors
Their magic resistance is superior to a god's. They have a strength 25 armor-negating attack with an attack skill of 25 - and that's just one of their attacks. They fly, and thus will cross the entire battlefield in a single round, ignoring everything in their path to get to a horror-marked unit.
Maybe if you were a gigantic unit with immense regeneration and magic resistance (to try and resist the Soul Slay attack) you could survive long enough to kill a Doom Horror. Oh, did I mention their defense of 25 and their protection of 20? But basically, unless you use the Recall spell to retreat, you're dead.
Even Lesser Horrors are amazing supercombatants. Horrors are a large order of magnitude worse. Doom Horrors are an order of magnitude worse than that. I'm not sure what the King of the World is. I think that may be Kurgi. His stats seem pretty similar to a Doom Horror's.
I still need to wish for one of these babies sometime. An army might be able to wear them down. It would be interesting to watch.
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February 6th, 2004, 01:41 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Question about Horrors
I played with them as my god. And even worse as my prophet. WAY too out of balance.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 6th, 2004, 07:19 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Question about Horrors
A massive damaging fire, heat, cold, or electric attack would work. You never said Doom Horrors were immunute to the elements.
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February 6th, 2004, 07:31 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Question about Horrors
Quote:
Originally posted by Argitoth:
A massive damaging fire, heat, cold, or electric attack would work. You never said Doom Horrors were immunute to the elements.
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That's what blood vengeance is for. Casting a spell on hit will cause your own unit the damage if it fails a magic resist check against a penetration bonus of 2. If it does get hurt, it can heal itself back up against non-lifeless targets with lifedrain. Put an amulet of antimagic and a regeneration item on it for good measure.
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February 6th, 2004, 07:39 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Question about Horrors
The stats for doom horrors are:
Hitpoints: 74, size 6.
Protection: 25
Morale: 30
Magic Resistance: 20
Encumbrance: 0
Strength: 20
Attack Skill: 23
Defense Skill: 25
Move: 10/4
Leadership: 25
Amphibian
Fear +15
Magic Being
Need not Eat
Ethereal
Flying
Blood Vengeance +2
It's four weapons are:
Soul Leech: 0 armor negating damage. MR negates.
Life Drain: 0 Armor Piercing.
Consume Soul: Death. MR negates.
Astral Claw: 0, armor negating.
[ February 06, 2004, 05:39: Message edited by: Graeme Dice ]
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February 6th, 2004, 07:43 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Question about Horrors
Quote:
Originally posted by Graeme Dice:
The stats for doom horrors are:
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nasty. Stay away, stay very far away ...
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February 6th, 2004, 07:53 AM
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Re: Question about Horrors
And when using GoR has 2 Misc Slots. Good enough for a AMA and a Ring of Regeneration.
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