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February 7th, 2004, 02:04 AM
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Sergeant
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Re: Question about Horrors
Quote:
Originally posted by Zen:
And when using GoR has 2 Misc Slots. Good enough for a AMA and a Ring of Regeneration.
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I'd go for unicorn pendant over AMA, it already has ridiculous MR. Why not negate half the hits that are going to get past its etherealness, to make it even harder to overcome regen and life drain? 
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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February 7th, 2004, 02:43 AM
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Corporal
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Re: Question about Horrors
even without slots, a doom horror still could destroy a huge force,something equal to 120HI..
my favorite is a lucky pendant and a rockybird/dancing fork ^^
[ February 06, 2004, 12:47: Message edited by: void ]
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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February 6th, 2004, 03:50 PM
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General
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Re: Question about Horrors
Quote:
Originally posted by Chris Byler:
I'd go for unicorn pendant over AMA, it already has ridiculous MR. Why not negate half the hits that are going to get past its etherealness, to make it even harder to overcome regen and life drain?
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Well, the chance of losing it to a soul slay goes from around 4% to around 1% if you raise the magic resistance to 24. It probably is a matter of determining what your enemies can do to counter it, since you've spent at least a hundred astral pearls to wish for it, and 20 nature gems to make it a commander, not counting the empowerment costs to get there.
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February 6th, 2004, 04:00 PM
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Lieutenant Colonel
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Re: Question about Horrors
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Argitoth:
A massive damaging fire, heat, cold, or electric attack would work. You never said Doom Horrors were immunute to the elements.
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That's what blood vengeance is for. Casting a spell on hit will cause your own unit the damage if it fails a magic resist check against a penetration bonus of 2. If it does get hurt, it can heal itself back up against non-lifeless targets with lifedrain. Put an amulet of antimagic and a regeneration item on it for good measure. By attack i didn't literally mean ATTACK. I meant a spell.
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February 6th, 2004, 04:07 PM
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General
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Re: Question about Horrors
Quote:
Originally posted by Argitoth:
By attack i didn't literally mean ATTACK. I meant a spell.
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That doesn't matter. Blood vengeance reflects spells as well, including ritual spells. It's part of the description that it will act against damage, regardless of the distance to the person causing it.
The only thing I'm not sure about is if it reflects instant death effects such as soul slay and mind duel.
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February 6th, 2004, 04:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Question about Horrors
Doom horror is why there are no sneak items. Could you see a Doom Horror with a "sneak ring" and a "black heart"?
*shiver* a Doom Horror Assassin.
[ February 06, 2004, 14:16: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 6th, 2004, 04:30 PM
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Major
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Location: Finland
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Re: Question about Horrors
Why bother with stealth & assassination when you can just jump in from 10 provinces away and kill everyone in sight. 
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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