.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old February 11th, 2004, 09:34 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Battle: coloured lines under unit icon

Quote:
Originally posted by PDF:
Wait wait wait ! You mean that every slave takes fatigue as if he was himself casting the spell ?
I'm pretty sure that's what I saw explained somewhere. The slaves will take fatigue based on their own level (not augmented if they don't have the required level, fortunately).

Quote:

I understood that the fatigue was calculated for the casting mage (incl "extra levels" for communion), then divided..
In your case the total fatigue is 89*8+30 = 742, not much less than the base 800, and more than if the mage alone cast it (he will get 400). In this case he wouldn't be able to cast it, but the reasoning still stands for less fatiguing spells...
Basically, the Communion lets you cast more powerful spells, AND spread the fatigue around for high-fatigue spells. The more slaves, the better, especially if your slaves have some reinvigoration (which is why having a Master cast some reinvigoration is a good idea, or should be).

Keep in mind, though, that I have very little experience playing with communions. You're the one playing Pythium in a MP game...
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.