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  #1  
Old February 10th, 2004, 11:55 PM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Arryn:
So it's those 3 against everyone else? Wow. That might get ... ugly for the opponents.
Thats the plan. The map is large and human players should have plenty of time to prepare. But I want it to be an alternative to Player-vs-Player games. I want it to be beatable, but only by a multi-nation alliance.

Maybe if I give both the water nations a 10-level dominion, and Ermor a 5 or 6?

Ermor need the dominions strength to generate undeads. Human player can do well with a low dominion by using the magic wisely. But for AI, it could be a hard balance. You might need more play-test than the simpler cases.

But can you put Ermor somewhere away from the two? You can mess up the players with his dominion more easily that way.
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Old February 11th, 2004, 12:12 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

The original idea was actually to have Ermor on an big island, maybe 20 provinces, protected by the water nations. Ermor would keep building up while the water nations ran interferance. If they died off later it wouldnt matter much because it gauranteed that Ermor was big.

But with this map they can all expand. Waterys can expand up the left and attack the land, and across the bottom to attack the land. They should be able to push beyond Ermors influence I think.

But Im thinking that Atlantis might be the weak spot in the formula. So maybe I should give Rlyeh and Atlanstis BOTH castles in both oceans.
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Old February 11th, 2004, 12:47 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

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Ermor/R'lyeh/Atlantis too weak?
Haha - very funny

Why not pull a Mictlan and reduce the dominion spreading effect of Ermorian temples until it doesn't challenge the R'lyehan and Atlantean home territories? Alternatively, modify their units to counter Death the way some units counter Misfortune.

~Aldin
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Old February 11th, 2004, 12:49 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

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Originally posted by aldin:
Why not pull a Mictlan and reduce the dominion spreading effect of Ermorian temples until it doesn't challenge the R'lyehan and Atlantean home territories? Alternatively, modify their units to counter Death the way some units counter Misfortune.
I wasnt going to move into the area of MODs. I'd rather just stick with maps.
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Old February 11th, 2004, 12:56 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Okay then, how about a sea wall along the three or four cornermost land provinces on either side? Or perhaps staggered sea walls all along the coasts? Denying some movement while also creating a firebreak against the spread of Dominion.

~Aldin
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Old February 11th, 2004, 01:01 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

Quote:
Originally posted by aldin:
Okay then, how about a sea wall along the three or four cornermost land provinces on either side? Or perhaps staggered sea walls all along the coasts? Denying some movement while also creating a firebreak against the spread of Dominion.
Interesting. Yes if I remove the neighbor commands between land and water in the corner then dominion wont spread that direction. And enforce pushing Ermor up the land bridge instead of getting any water before they do.
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Old February 11th, 2004, 01:04 AM
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Default Re: Ermor/R\'lyeh/Atlantis too weak?

If Atlantis seems to need help, one of their starting castles could have a nice costal land province...

PvK
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