|
|
|
 |

February 16th, 2004, 06:35 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by Arralen:
As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?
|
Yep.
You must copy and rename the exe.
[ February 16, 2004, 16:36: Message edited by: Kristoffer O ]
|

February 16th, 2004, 06:36 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by Arralen:
As Kristoffer is talking about renaming the .exe, I wonder if he means that we would be able to run 2 or more different .exes from the same directory?
|
{snip comment after KO's Last post}
So any other changes to files in the directory tree are backwards-compatible?
[ February 16, 2004, 16:38: Message edited by: Arryn ]
|

February 16th, 2004, 06:36 PM
|
Sergeant
|
|
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
I have no problem with my two installs of dominions, although I admit I haven't tried to uninstall them. Amusingly enough I was somehow running one copy through a shortcut in the other copies directory, so my saved games went into program files but the exe I was actually running was in the games directory. And here I was thinking I was at least half computer-literate and I go and do something like that accidently. 
|

February 16th, 2004, 06:52 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by Jasper:
What about the broken effects of Paralyze (ie that it Lasted forever)? [/QB]
|
This is definitely a problem... I've seen a unit paralyzed (2) remain frozen solid for 12 rounds of combat !! It would be great if this was fixed too.
__________________
There can be only one.
|

February 16th, 2004, 06:57 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
I didn't see mention of fixing the (turn 2?) scales bug and the AI not building forts bug. Were these addressed?
|

February 16th, 2004, 07:02 PM
|
 |
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: patch 2.08 is out
So to be 100% clear, if I make a renamed copy of my current dom2.exe and then patch, I can play 2.06 with the renamed .exe and 2.08 with dom2.exe? Nothing else is required to have two Versions?
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|

February 16th, 2004, 07:03 PM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: patch 2.08 is out
Quote:
Originally posted by Kristoffer O:
Paralyze (the spell) is supposed to Last 30-40 turns (more or less the entire battle). MindbLast paralyze 2-8 turns or so.
|
I've never seen paralysis wear off. Even units who've received Parayzed(1) from Astral Shield (easiest way to test paralysis) never recover. I haven't tested MindbLast, but I imagine it works the same.
This is especially nasty with Petrify -- which is essentially an area effect Paralyze without a MR save.
[Edit]By my tests, this still happens in 2.08
[ February 16, 2004, 17:08: Message edited by: Jasper ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|