Re: patch 2.08 is out
Graeme Dice,
Any unit capable of fighting back in any way currently, or which currently has defenders of any kind isn't "helpless." If the sphinx has astral magic and the knowledge to cast soul slay or paralyze itself...that doesn't even as a practical matter look helpless to me. Any unit that can't fight back either magically or physically is helpless if it has no one else to fight for it. Or does that not make sense?
If there is an astral mage capable of casting paralyze, they probably do have a month. How many additional castings of paralysis can occur during the 30-40 turns that it will take the sphinx to become unparalyzed? And how soon will the sphinx acquire such an affliction, like feebleminded, as to effectively be unable to fight back in any way? In almost all of these paralyzed victim situations, the astral mage remains on the battlefield.
I'm not sure if you understand what paralysis of the voluntary muscles will do. It will not keep a fist clenched unless we're discussing something that is principally animated by magic like a golem. So I do think I answered the question myself...but not in the way you'd like me to have answered it. Keeping a fist clenched requires muscle activity...not only that but it requires continued signals sent by the motor cortex and also by the spinal cord. Without these impulses, the hand relaxes and opens. I will concede that a hunk of rock or a golem wouldn't likely react similarly to paralysis.
NT Jedi,
You think that a charcoal shield would still be effective and count as equipped if a unit falls down on top of it and it faces the ground? Sure...he's touching the shield...but it doesn't appear to be equipped to me.
I'll concede that fire elementals and sphinxes probably don't "fall down." I should have been a bit more specific...voluntary muscle contraction, if such existed before, in the legs of the paralyzed creature ceases. This will cause most creatures to fall down.
Velk,
The astral mage is usually still around. Therefore, I do not need to make your assumption. Paralyze can be cast a large number of times during the 40 turns or so that a creature will be paralyzed. And odds are that it won't be resisted before it extends the paralysis another 40 turns or so....
In your hypothetical, I think the attacker should rout and go to an adjacent friendly province if such exists whereas the defender should stay put.
Both sides routed
Both sides can't move
Both sides not immobile
Turn limit expires
Zapmeister,
I think Velk is referring to situations in which both armies rout yet there are paralyzed units still on the field of battle. These units are unable to rout with the remainder of their armies when turn 50 happens.
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