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February 18th, 2004, 08:24 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: patch 2.08 is out
Quote:
Originally posted by Zen:
It wasn't hosted in 2.08, it wasn't hosted at all actually. It was hosted in 2.06 before the patch was even applied to my system. So the only issue would be if somehow something snuck in there that is 2.08 and is messing with everything.
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Then I'd say you should make sure you back up everything before you host, then try to host with a 2.06 executable. If it crashes, that means someone submitted a turn with 2.08... and you can either ask them to resubmit with 2.06, and decide that the game will go on as 2.06, or make the change to 2.08. Unless you have an Utgard player, though, it should not matter much...
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February 18th, 2004, 08:25 PM
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Re: patch 2.08 is out
Quote:
Originally posted by PhilD:
]Then I'd say you should make sure you back up everything before you host, then try to host with a 2.06 executable. If it crashes, that means someone submitted a turn with 2.08... and you can either ask them to resubmit with 2.06, and decide that the game will go on as 2.06, or make the change to 2.08. Unless you have an Utgard player, though, it should not matter much...
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It won't even let you load it in 2.06 is the problem so that's what I'm trying to get it back to. Yes and we do have an Utgard player or it wouldn't be as much an issue. Thanks for your help though Philippe.
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February 18th, 2004, 08:59 PM
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Corporal
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Join Date: Jan 2004
Location: Kennesaw, GA
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Re: patch 2.08 is out
It's amazing to me that people discuss things like this paralysis stuff about this game. It shows you how nice it really is, as opposed to a certain soul-crushing sequel which killed my love of space conquering strat games for a good 6 months until I got Gal. Civ. You know, where you were finding yourself on the forums saying, "Why does this game suck so much when the prior one was so awesome and who is Quicksilver anyway and why do I have to use a fan-patch two months after the game is released to get any measure of fun out of it?"
Anyway . . . I do have an on-topic query.
2.08 has the Utgard thing, I know, so I try to get around that by creating a god for Jotunheim that isn't Utgard, playing the race I want and Jotunheim as if it were a two player game, and then abandoning the Jotunheim to the computer at turn one. My issue is, what difficulty will the AI be for such a race that is abandoned midstream?
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February 18th, 2004, 09:21 PM
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General
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Join Date: Jun 2003
Location: az
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Re: patch 2.08 is out
Quote:
Originally posted by velk:
Does anyone think that the following is unreasonable :
If both sides are fully routed AND both sides cannot move AND they are not immobile AND the turn limit expires they should both automatically rout rather than automatically die.
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This is completely correct
Units automatically being killed by the game is definitely a design flaw.
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February 18th, 2004, 09:33 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: patch 2.08 is out
Quote:
Originally posted by moodgiesanta:
My issue is, what difficulty will the AI be for such a race that is abandoned midstream?
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I've always wondered that. However, a lot of the difficulty is decided by the race's design points... so turning a race into an AI cannot be truly any difficulty but "normal", though it will not necessarily be "normal" either.
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February 19th, 2004, 12:07 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: patch 2.08 is out
Quote:
Originally posted by NTJedi:
quote: Originally posted by velk:
Does anyone think that the following is unreasonable :
If both sides are fully routed AND both sides cannot move AND they are not immobile AND the turn limit expires they should both automatically rout rather than automatically die.
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This is completely correct
Units automatically being killed by the game is definitely a design flaw. Some units cannot move nor rout. I do not think it is a design flaw that the game kills units instead of hangs. Imagine two life draining beasties fighting forever over their collective life force. These can rout, but others can't (Sphinxes for example).
Edit: strange example, but is happened in CoE where there is no routing.
[ February 18, 2004, 22:09: Message edited by: Kristoffer O ]
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February 19th, 2004, 12:30 AM
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General
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Join Date: Jun 2003
Location: az
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Re: patch 2.08 is out
Quote:
Originally posted by Kristoffer O:
Some units cannot move nor rout. I do not think it is a design flaw that the game kills units instead of hangs. Imagine two life draining beasties fighting forever over their collective life force. These can rout, but others can't (Sphinxes for example).
Edit: strange example, but is happened in CoE where there is no routing.
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Having the game hang would be even a worse design flaw. But when a game automatically kills units on the battlefield because X amount of turns passed... that's wrong.
There is no explanation or reasoning for their death. {That's a design flaw}
Possible fixes:
units should be allowed to wake-up and properly flee from battle. (this will fix the issue for most units)
~OR~
instead of auto-kill... change it to auto-flee into friendly neighboring province. (this will fix the issue also)
[ February 18, 2004, 23:55: Message edited by: NTJedi ]
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