.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old February 17th, 2004, 09:54 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Post-Patch (2.08) "Improved Spellcasting AI" discussion

I was the most excited about the "Improved Spellcasting AI" note on 2.08 and downloaded immediately.

I have only tested 2 nations with various scenarious since 2.08, and I have noticed following spellcasting improvements:

- AI mages cast Breath of Winter less often
- AI mage targeting slightly better
- AI mages cast defensive boosts (shields etc.) less often as battle continues

But I have not yet noticed much other AI improvements. Who has? Or: Can we get some details together on what has improved?

I have noticed

- Pythium Comm. Masters will *still* kill their slaves by casting spells such as "phantasmal warriors" when *independent* armies are *already routed*
- dual/triple/sextuple redundant buff castings (blessing, etc.)
- casting poison resistance / cold resistance when fighting no poison-inducing (cold inducing)troops or mages (indy archers and militias)
- casting totally useless spells (lone Theurg casting communion master on himself, them communion slave)
- prevalence for casting summoning spells no matter what the situation; some spells *never* get cast (such as orb lightning!)

Things I would like to see:
- increase value of casting summoning spells when enemy outnumbers you, otherwise not
- decrease value of casting high-fatigue spells on routing enemies
- decrease value of casting low-precision ranged and area-effect spells on routing enemies
- increase value of casting positive buffs during the beginning of battle
- decrease value of casting beneficial debuffs (like "sermon of courage") at the beginning of battle
- decrease the value exponentially of casting positive buffs when one is already cast
- decrease /increase value of specific "type only" defensive buffs depending on enemies (fire resistance vs. barkskin, etc.)

What do the others think?

[ February 17, 2004, 08:18: Message edited by: tinkthank ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.