Noticed my friends in MP games were very reluctant to script their mages to "attack one turn". Since most of the attack spells as well as general accuracy is dependant on range it's important to shuffle the mages closer to the action. Heck with some kind of good protective gear and a solid weapon my mage heroes are usually set to cast buff and then four times attack one turn. That will usually put them right in the fray were their spells have the largest possible impact.
After two wellchosen buffs mages are often tougher than heavy infantery so getting a stray halberd on the head is usually no problem. I tend to have my mages hollering profaneties right in the thick of it without any casualities.
