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  #1  
Old February 24th, 2004, 02:04 AM

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Default Re: Proof of stupid AI spellcasting

Quote:
Originally posted by Arryn:
quote:
Originally posted by PDF:
And anyway the guy should rather run
IIRC, you cannot run when in the arena, which is where the pic was from.
He should try to run in circles, to exhaust his opponent ! ... I recall Chaplin doing that on a boxing ring, against a big badass , in a movie (don't recall which ..)
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  #2  
Old February 23rd, 2004, 04:46 PM
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Default Re: Proof of stupid AI spellcasting

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Originally posted by PDF:
Maybe the AI Marignon nation had few spells, but it was on turn 12-15 IIRC, he should have had some..
It had researched at least conjuration 3 and thaumaturgy 1. I imagine it was going for conjuration 4 for summer lions, which is what Marignon tends to do as an AI.

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And anyway the guy should rather run, or attack with fists than casting CM+CS when he's alone !! That he only knows totally useless spells (in these conditions) isn't a reason to cast them...
Do you really want your mages to run into a melee on the battlefield when they decide that they don't have a useful spell to cast?
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  #3  
Old February 23rd, 2004, 06:02 PM
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Default Re: Proof of stupid AI spellcasting

Graeme --
In this case, the choice was between casting useless spells or melee, because in the arena it's victory or death (unless, perhaps, you can Return out. Hm, if it's a one-round tournament, can you summon Lammashastas and return out, and still win? Hmmm.) If he has no useful spells, the choice became melee or die.
Casting useless spells also drives up fatigue, which could be bad if there's an opportunity to cast an especially draining spell later, or if melee is a risk, or if communion is an issue -- useless spellcasting is good for butchering one's own communicants, for instance.
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  #4  
Old February 24th, 2004, 04:17 AM

johan osterman johan osterman is offline
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Default Re: Proof of stupid AI spellcasting

The AI never closes voluntarily for melee unless specifically told so, and I think most players would be very unhappy if this were to change, and expecting the AI to take into account the few times when he is alone in combat and then act differently in this very rare and special situation is to, in my mind, put to unreasonable demands on it.
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Old February 25th, 2004, 02:51 AM

mivayan mivayan is offline
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Default Re: Proof of stupid AI spellcasting

Here is what my star child assassin did during an assassination against an ulm prophet:

scripted actions: cast luck. fire: mindbLast, mindbLast, mindbLast, mindbLast.

cast spells: astral shield, body etheral, astral weapon, resist magic, twist fate, communion master, communion slave, star fires, star fires, star fires, star fires.

There was a brief message: "the armies of special monsters have been routed". Then he ran away. The ulm commander was still paralyzed(5).

I would prefer that the ai dont cast communion master or slave when alone. In fact, I would prefer if it was never cast at all unless scripted to.
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  #6  
Old February 24th, 2004, 06:45 PM
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Default Re: Proof of stupid AI spellcasting

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Originally posted by mivayan:
[QB] Here is what my star child assassin did during an assassination against an ulm prophet:

scripted actions: cast luck. fire: mindbLast, mindbLast, mindbLast, mindbLast.

cast spells: astral shield, body etheral, astral weapon, resist magic, twist fate, communion master, communion slave, star fires, star fires, star fires, star fires.
Are you sure you didn't leave his orders as cast spells or with no orders instead of telling him to fire closest? If his final order was left blank, then he will default to casting spells as a starchild is a mage.
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Old February 24th, 2004, 07:04 PM

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Default Re: Proof of stupid AI spellcasting

Not to inflame things, but there was a mention awhile back (by Kristoffer) about possibly changing Breath of Winter so it'll only be cast when specifically scripted. That would be sooo nice.

I was just playing R'lyeh and the Traitor King pulled his (now familiar) trick of casting Breath of Winter without being told to and then dancing all about the rear row, doing great harm to my mages, illithids, etc. I wasn't particularly unhappy, even though he is a great water mage, when he finally went down under Abyssian fire magic.

I think spells that can damage friendly troops around the mage should not be auto-cast. Even when I set the water mages apart, they tend to come back towards the main group sooner or later, and they are also Banned from having non-cold resistant bodyguards while apart.
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