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  #1  
Old March 3rd, 2004, 04:04 AM
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Default Re: New world map

Using the files from the .RAR on my web site, I just tested and it works fine for me. I did notice, though, that there was a distinct delay after selecting the map that I had not seen before. On my 2.1GHz AMD system it did take several seconds before it moved on, after selecting the map. With the original IW world map it was less than a second.

[ March 03, 2004, 02:05: Message edited by: Arryn ]
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Old March 3rd, 2004, 05:17 AM

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Default Re: New world map

Quote:
Originally posted by Arryn:
I did notice, though, that there was a distinct delay after selecting the map that I had not seen before.
I've seen the same, and I assume that this is simply because the new image-file is a compressed tga while the old was uncompressed.
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Old March 3rd, 2004, 09:26 AM
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Default Re: New world map

Will test it with an uncompressed tga right after breakfast.
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Old March 3rd, 2004, 09:52 AM
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Default Re: New world map

Ok try this.

Interesting the tga is now 39MB but zip still gets it down to 2.6MB.
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Old March 3rd, 2004, 09:57 AM

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Default Re: New world map

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Originally posted by Torvak:
Ok try this.

Interesting the tga is now 39MB but zip still gets it down to 2.6MB.
That's really just to be expected, as the map consists of large areas of uniform colour, which compress easily both with zip's compression algorithm and with targa's internal compression.

Incidentally, does anyone know of a more efficent general-purpose compression tool than bzip2?
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Old March 3rd, 2004, 10:00 AM
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Default Re: New world map

I prefer RAR for the better compression than Zip but as we've seen not everyone has that.
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Old March 3rd, 2004, 10:36 AM

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Default Re: New world map

Quote:
Originally posted by Torvak:
I prefer RAR for the better compression than Zip but as we've seen not everyone has that.
RAR is nice, but I find that it's only slightly more efficent than zip. Using maximal compression on the 11Mb newworld.tga zip compresses it to 7.3 MB, rar to 6.8MB and bzip2 to 5.1MB

Admittedly, image files isn't really what the compression alogrithms are optimized for, but I've seen the same trend in general.
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