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  #1  
Old March 15th, 2004, 09:03 PM
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Default Re: Ligeia - D2 v2.08 PBEM with RPG elements

Quote:
Originally posted by DarkTears:
quote:
Originally posted by ywl:
You're getting me more confused - I thought you were serious of starting one.
I am serious, but there is little interest for PBEM games among the D2 players. That's why I think I will wait, until more players show up.
There is a lot of interest of multiplayer games... It's probably the RPG element that intimidated or confused people .

Anyway, it might be nicer to use a server if one is available. The game run smoother that way.

[ March 15, 2004, 20:04: Message edited by: ywl ]
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  #2  
Old March 15th, 2004, 10:15 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Ligeia - D2 v2.08 PBEM with RPG elements

I'd be interested in joining a PBEM, RPG elements or not.
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Old March 16th, 2004, 03:15 AM

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Default Re: Ligeia - D2 v2.08 PBEM with RPG elements

Count me in as Ulm whenever you start!! Dorian_Hawkmoon74 at yahoo dott com . A few questions...
1. Can we bump Indies to 6 ?
2. Is communication outside of the game authorized or are we going to stay "in character" and in game for the entire session?

That's about it...other than that...I am very excited to be a part of this fantastic rpg at a strategic level!!!!!!!
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  #4  
Old March 17th, 2004, 02:21 AM
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Default Re: Ligeia - D2 v2.08 PBEM with RPG elements

Quote:
Originally posted by DarkTears:
I am serious, but there is little interest for PBEM games among the D2 players. That's why I think I will wait, until more players show up.
I'd be interested - every PBEM needs a sacrificial victim, right? Time to try SP against Indie Strength 5.
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Old March 16th, 2004, 03:33 PM

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Default Re: Ligeia - D2 v2.08 PBEM with RPG elements

It looks like we have many interested in a PBEM game, but no leader.

If it comes down to it, I'll "start" it up.

Anyone know of any 3rd party Dom2 game management programs? I was thinking of writing some tools to manage games/servers. It would be a PBEM manger that would allow admins to start PBEM games, and it would also email players when it was their turn. If I do decide to make something like this, I wouldn't hold your breath, as I haven't yet delved into the workings of the game.
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Old March 16th, 2004, 04:53 PM
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Default Re: Ligeia - D2 v2.08 PBEM with RPG elements

Quote:
Originally posted by z0dd:
It looks like we have many interested in a PBEM game, but no leader.

If it comes down to it, I'll "start" it up.

Anyone know of any 3rd party Dom2 game management programs? I was thinking of writing some tools to manage games/servers. It would be a PBEM manger that would allow admins to start PBEM games, and it would also email players when it was their turn. If I do decide to make something like this, I wouldn't hold your breath, as I haven't yet delved into the workings of the game.
I'm experienced to host one but it'll be more work than I like... It isn't complicated, just getting all the 2h file and sending out the trn files on time. And response when people complain .

Oh.. One thing, everybody needs a password protected god file. The host will be honest but it still runs better this way if every file is protected. For example, the host can mass mailing everybody all the files, instead of sending out different attachment for different player.

Or we could use a 24/7 game server. I think Mose Hansen provides his machine to host game for free. The game will run more smoothly this way, and less hassle for the host.

Bob (Thompson), what is the reason that you don't like Online game? It's the same as an email game, except that you don't need to send out the file manually - provided the server doesn't crash .

Wan (ywl)
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Old March 16th, 2004, 05:27 PM

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Default Re: Ligeia - D2 v2.08 PBEM with RPG elements

Quote:
Originally posted by ywl:
I'm experienced to host one but it'll be more work than I like... It isn't complicated, just getting all the 2h file and sending out the trn files on time. And response when people complain .
Sounds good. Can we nominate you as the organizer of such of game? Someone needs to get this ball rolling.

The constant game server idea seems nice, but don't you have to constantly check to see if the current turn has completed? This is what lead me to (thinking about) making an app that emails everyone when a new turn was ready in a constant server gametype.

One question I have about multiplayer PBEM games. How do you turn a player controlled nation to AI controlled? This is needed to keep the game rolling when a player aborts his nations (which ocurrs far too often). Does the game controller need to know the PWs of all players?
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