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March 14th, 2004, 03:48 AM
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Corporal
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Join Date: Jan 2004
Location: NJ
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
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Moving Immobile Pretenders
Is there any other way besides Teleport? Tried giving a Flying Carpet but that didn't work.
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March 14th, 2004, 08:31 AM
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Private
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Join Date: Mar 2004
Location: adfs
Posts: 42
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Re: Moving Immobile Pretenders
lol.. that would have been funny to see: the peasants busting their arses lifting up a big, divine statue to jam a flying carpet under it, and then it doesnt work.. suckers!
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March 14th, 2004, 09:36 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Moving Immobile Pretenders
I think it is too bad that Gateway no longer works. Astral Travel, ok; but to a friendly lab with Gateway, that SHOULD work.
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March 14th, 2004, 11:22 AM
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Re: Moving Immobile Pretenders
Cloud Trapeze should allow the pretender to move (with Air magic).
Returning (Astral magic) should work too, even if you dont have a lab in the province, but you need a battle for the spell to trigger (Send Lesser Horror ? ask another player to attack the province with a scout ?). Untested.
Cheers
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March 14th, 2004, 05:52 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Moving Immobile Pretenders
from the 2.08 readme:
* Sphinx cannot teleport.
* Most travel spells (all but teleport) cannot be used by immobiles.
It seems teleport is the only way.
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March 14th, 2004, 06:26 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Moving Immobile Pretenders
Quote:
It seems teleport is the only way.
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well, you could leave your fort undefended, lose your god, and then recall him in a different location...

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March 14th, 2004, 06:53 PM
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Corporal
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Join Date: Jan 2004
Location: NJ
Posts: 57
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Re: Moving Immobile Pretenders
I think your Pretender can only be re-called to your Capital.
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March 14th, 2004, 09:57 PM
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Corporal
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Join Date: Feb 2004
Posts: 96
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Re: Moving Immobile Pretenders
Quote:
Originally posted by pole_shift:
I think your Pretender can only be re-called to your Capital.
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Correct. And if your capital is occupied by the enemy at the time... Better hope you have a Wyrm or Dragon pretender and there's not much of an occupying force.
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March 14th, 2004, 11:37 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Moving Immobile Pretenders
No longer being able to cast Gateway makes an immobile pretender's leadership value completely moot. I'm for:
- astral travel = nono
- gateway = ok
EDIT: this means that you will never be able to actually attack anything with that pretender, since only friendly provinces can be targeted. Where is the imbalance? Please give us Gateway back! (Please?)
[ March 14, 2004, 21:38: Message edited by: tinkthank ]
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March 14th, 2004, 11:58 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: Moving Immobile Pretenders
If you can teleport an immobile Pretender, you can always ferry troops to him/her/it via another mages, especially if you equip them with leadership-boosting items.
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