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  #1  
Old March 14th, 2004, 03:48 AM

pole_shift pole_shift is offline
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Default Moving Immobile Pretenders

Is there any other way besides Teleport? Tried giving a Flying Carpet but that didn't work.
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  #2  
Old March 14th, 2004, 08:31 AM

Slygar Slygar is offline
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Default Re: Moving Immobile Pretenders

lol.. that would have been funny to see: the peasants busting their arses lifting up a big, divine statue to jam a flying carpet under it, and then it doesnt work.. suckers!
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  #3  
Old March 14th, 2004, 09:36 AM
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tinkthank tinkthank is offline
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Default Re: Moving Immobile Pretenders

I think it is too bad that Gateway no longer works. Astral Travel, ok; but to a friendly lab with Gateway, that SHOULD work.
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  #4  
Old March 14th, 2004, 11:22 AM

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Default Re: Moving Immobile Pretenders

Cloud Trapeze should allow the pretender to move (with Air magic).
Returning (Astral magic) should work too, even if you dont have a lab in the province, but you need a battle for the spell to trigger (Send Lesser Horror ? ask another player to attack the province with a scout ?). Untested.
Cheers
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  #5  
Old March 14th, 2004, 05:52 PM

mivayan mivayan is offline
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Default Re: Moving Immobile Pretenders

from the 2.08 readme:

* Sphinx cannot teleport.
* Most travel spells (all but teleport) cannot be used by immobiles.

It seems teleport is the only way.
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  #6  
Old March 14th, 2004, 06:26 PM
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archaeolept archaeolept is offline
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Default Re: Moving Immobile Pretenders

Quote:
It seems teleport is the only way.
well, you could leave your fort undefended, lose your god, and then recall him in a different location...

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  #7  
Old March 14th, 2004, 06:53 PM

pole_shift pole_shift is offline
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Default Re: Moving Immobile Pretenders

I think your Pretender can only be re-called to your Capital.
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  #8  
Old March 14th, 2004, 09:57 PM

Zurai Zurai is offline
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Default Re: Moving Immobile Pretenders

Quote:
Originally posted by pole_shift:
I think your Pretender can only be re-called to your Capital.
Correct. And if your capital is occupied by the enemy at the time... Better hope you have a Wyrm or Dragon pretender and there's not much of an occupying force.
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  #9  
Old March 14th, 2004, 11:37 PM
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tinkthank tinkthank is offline
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Default Re: Moving Immobile Pretenders

No longer being able to cast Gateway makes an immobile pretender's leadership value completely moot. I'm for:
- astral travel = nono
- gateway = ok

EDIT: this means that you will never be able to actually attack anything with that pretender, since only friendly provinces can be targeted. Where is the imbalance? Please give us Gateway back! (Please?)

[ March 14, 2004, 21:38: Message edited by: tinkthank ]
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  #10  
Old March 14th, 2004, 11:58 PM

Psitticine Psitticine is offline
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Default Re: Moving Immobile Pretenders

If you can teleport an immobile Pretender, you can always ferry troops to him/her/it via another mages, especially if you equip them with leadership-boosting items.
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