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March 15th, 2004, 07:51 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Moving Immobile Pretenders
Quote:
Originally posted by fahdiz:
Didn't IW reduce the Sphinx's point cost significantly in 2.08?
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Yes. It went down to 60. So now you have the choice between:
Sphinx, 60 points, 3 astral, 4 dominion, 500 hp, 30 protection, strength 20, attack 5, defense 0, leadership 125, one miscellaneous slot, new path 40, cannot teleport at ALL
Sacred Statue, 20 points, 3 astral, 4 dominion, 100 hp, 25 protection, strength 15, attack 5, defense 0, leadership 125, two miscellaneous slots, new path 40, can use the teleport spell.
Oracle, 0 points, 3 astral, 4 dominion, 10 hp, 25 protection, strength 15, attack 5, defense 0, leadership 125, four miscellaneous slots, new path 40, can use the teleport spell.
Unless your strategy includes being frequently assaulted in your starting castle, there is really no good reason whatsoever to spend 40 more points on the Sphinx than on the statue, and one can certainly question whether the Oracle might not be the best overall investment of the three due to its slots, so long as one gives it sufficient bodyguards. (Not much for teleporting an Oracle into a battle hotspot, though. Just a wee bit too frail)
[ March 15, 2004, 17:52: Message edited by: Peter Ebbesen ]
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