
March 24th, 2004, 10:01 PM
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Corporal
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Join Date: Mar 2004
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Re: Blink doesn\'t work during assassinations?
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Originally posted by DLC:
they are unique if i remember right so you can only have one of those assassins that teleport.
make some resistance piercers instead like that rune wand(3 fire 3 water) and that token that also does +2 pierce resistance(1-2 astral?).
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Oh yeah, I know... I just want to see how blinking works in assassinations... and with just a few tests, it's pretty perfect.
The Sandals of the Crane simulate what it would be like if the Star Child had Boots of Quickness and was scripted for (Fire)(Blink) ad infinitum... and if the spell Version of Blink worked. Which is over the top, but it shows that it the spell Version would be useful.
Blink is only Thaumaturgy 1 and doesn't require any pearl use...
Compared to the Rune Smasher which is Construction 4 and the Spell Focus which is Construction 6... plus the resources used to make them... which stand a good chance of being wasted if the Star Child runs into excessive body guards.
Assuming that there is, indeed, something broken about Blink and it can be fixed in some future patch... Star Children's survivability vs. indie Knight provinces just shot up quite a bit.
[ March 24, 2004, 20:18: Message edited by: AhhhFresh ]
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