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March 30th, 2004, 04:54 AM
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Private
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Join Date: Feb 2004
Location: Washington, DC
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Re: does anyone else think province defense can be levied to quickly?
PD essentially represents feudal/provincial levies, hence you can have "national" troops in recently conquered provinces, representing local lords/ex-governors adapting to their new masters.
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March 30th, 2004, 05:50 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: does anyone else think province defense can be levied to quickly?
Ok, so spells like Horde From Hell, Call of the Wild, and Black Hawks (forgot exact name) must simply include extra non-combat logistics summons or post-combat flights, which if their distant attacks are successful, will transfer any amount of gold and/or national equipment (and in some cases, transport or summon national creatures) to equip the new militia appropriately. Or, their is a world-wide courier service for such tasks, if and when the price is right, which is also used by deathmatch attendees, mercenaries, etc.
PvK
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March 30th, 2004, 10:05 AM
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Corporal
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Join Date: Dec 2003
Location: Sweden
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Re: does anyone else think province defense can be levied to quickly?
the thing is you would have to move that army to the front... with PD you have it exactly where you want it if you have the money to spend(Fever fetisches, blood stones)
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March 30th, 2004, 12:21 PM
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Corporal
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Join Date: Nov 2003
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Re: does anyone else think province defense can be levied to quickly?
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the thing is you would have to move that army to the front
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so true, why do that when you can levi a pile of PD that you dont have to pay upkeep on, can be levied in one turn, and respawns if not killed in one turn
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Or by not using alchemy and keeping 1275 gold worth of fire gems you could summon 15 summer lions which would most likely rip up that PD as well.
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you can summons all those in one turn? and they are all in the choke point also?
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Then your buddy is being foolish. For the same 1275 gold, you can recruit a MUCH stronger army that can move (for instance, 10 Knights and ~60 Longbows, which will beat nearly any province defense... would have problems vs 50 Jotuns and possibly vs Ulm's pd, but that's about it). Province defense isn't useful enough to buy 50 points of it vs humans unless you literally have nothing else to spend it on.
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you can recruit that army in one turn in a castle that is pulling resources from one other province? please tell me how
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March 30th, 2004, 03:07 PM
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Corporal
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Join Date: Feb 2004
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Re: does anyone else think province defense can be levied to quickly?
Is there anything saying that you have to do all of it one turn? Patience, people, patience. This isn't the clickfest type game. Sometimes you have to allow losses to happen. Next time he pulls something like that, let him buy 50 PD. Don't bother attacking that province!
He just sunk 1200+ Gold (51*50/2, to be exact... gotta love Gauss) into defending somewhere you won't attack, and you can hit him somewhere else.
Also, what race is he playing?
Wyatt
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March 30th, 2004, 03:28 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: does anyone else think province defense can be levied to quickly?
The existence of this thread really surprised me. I have never considered PD to be all that overpowered.
And as pointed out it's immobile. Not only that but often the leaders are wimpy. Look at the priest that leads low-level ulm PD. Not exactly my leader of choice unless I'm facing undead. And if the leader dies the rest retreat as you know...so with good PD, I still usually put another commander there.
My usual PD is in Gandalf's range, except I pay for 21 defense wherever I have a castle. That's probably overkill, but I really dislike losing castles.
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March 31st, 2004, 12:27 AM
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Corporal
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Join Date: Nov 2003
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Re: does anyone else think province defense can be levied to quickly?
to Wyatt Hebert: he is using Mictlan
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Is there anything saying that you have to do all of it one turn? Patience, people, patience.
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i guess we are more proficient dom 2 players. choke points are a major advantage. we push through land like nothing to get to these, and send out searchers behind. we dont seem to do much magic study untill we find a sage magic site, or if we have cheap researchers. after gaining control of major points and feel sucure, we will get other units to capture the land we skipped. no time for making temples, unless they are worth 100gp (man/pang) untill we got the map tied up.
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