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  #1  
Old April 8th, 2004, 01:02 AM
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Potatoman Potatoman is offline
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Default #nametype Causes Crash

The #nametype command appears to be nonfunctional. When used, the game will crash on god or game creation with the error message "#name, empty name"- it reads #nametype as #name "". I've tested it by using #nametype "121" and the selected unit's title is changed to 121, although the name remains generic.
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Old April 8th, 2004, 02:51 PM
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Default Re: #nametype Causes Crash

Just to try and spur an answer on this... (I should probably look it up instead of asking)
Is this a MOD command or a MAP command?

[ April 08, 2004, 13:51: Message edited by: Gandalf Parker ]
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Old April 8th, 2004, 03:17 PM
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Default Re: #nametype Causes Crash

It's already reported and fixed for next Version.
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Old April 8th, 2004, 04:29 PM
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Default Re: #nametype Causes Crash

Quote:
Originally posted by Daynarr:
It's already reported and fixed for next Version.
OK, thanks for that. Its just one of my jobs to try and not let any message roll off with 0 responses.
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  #5  
Old April 8th, 2004, 07:28 PM
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Default Re: #nametype Causes Crash

Great, thanks.
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  #6  
Old April 9th, 2004, 04:19 PM
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Default Re: #nametype Causes Crash

Quote:
Originally posted by Gandalf Parker:
OK, thanks for that. Its just one of my jobs to try and not let any message roll off with 0 responses.
You are doing a great job.
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