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April 9th, 2004, 01:06 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Abyssia\'s Missing Warlock (Pretender)
Quote:
Originally posted by PvK:
Sounds like a mistake, probably some effect of the new sorting?
But did they not add the ability to mod in new pretenders? If so it is probably a very simple mod to put them back in.
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That's true, but doesn't necessarily help w/ the Warlock for MP games, given that it's difficult to get all the players (or, for instance, the mosehansen server) to agree to install and run the mod.
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Wormwood and wine, and the bitter taste of ashes.
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April 8th, 2004, 02:53 PM
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Sergeant
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Join Date: Oct 2003
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Re: Abyssia\'s Missing Warlock (Pretender)
Quote:
Originally posted by PDF:
BTW speaking of Abysia I just noted that with 2.11 the Oracle and Blood Fountain are now selectable as Pretenders. They were *not* in 2.08, I don't know if they were before, but the change is undocumented AFAIK.
I'm happy with the change, it gives Abysia a 0-cost pretender with good Dominion
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Abysia without the Fountain? I'm pretty sure that was a bug, the Fountain was practically designed for Abysia (in Dom I).
BTW, there's at least one other pretender bug in 2.11: Jotunheim has two Bog Mummies (one may be the Dracolich's alternate form). Also, Abysia can't choose the blue dragon but Caelum can choose the red dragon - that *might* be intentional but if so I can't think of a reason for it.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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April 12th, 2004, 12:57 AM
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Lieutenant General
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Join Date: Mar 2004
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Re: Abyssia\'s Missing Warlock (Pretender)
Quote:
Originally posted by Kristoffer O:
The Warlock is the new Utgård bug. There has to be one pretender design bu in every patch you know
This one is easier to fix though. It is easy to make a Warlock mod with the improved modding tools. I'm away for the weekend, but after that I might make one if no one has beaten me to it.
Pretenders can be restricted to nations with the new modding tools.
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Any chance of a really minor patch being put out to fix this? Problem is that for MP/PBEM games, it's difficult to get everyone to agree on/download mods.
And, creating a Great Warlock Pretender with 1.08, and tweaking it to be close to the point limit, results in 2.10 saying that a cheat has been detected.
Edit Even creating one in 2.08 and not using any points result in 2.10 saying, "Cheat Detected".)
((Until and unless there's at least a modest benefit for unused Pretender points - maybe 1 gold for each point unused, on turn 0?))
[ April 12, 2004, 00:02: Message edited by: Cainehill ]
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Wormwood and wine, and the bitter taste of ashes.
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April 12th, 2004, 02:38 AM
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Sergeant
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Join Date: Feb 2004
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Re: Abyssia\'s Missing Warlock (Pretender)
Quote:
Originally posted by PDF:
BTW speaking of Abysia I just noted that with 2.11 the Oracle and Blood Fountain are now selectable as Pretenders. They were *not* in 2.08, I don't know if they were before, but the change is undocumented AFAIK.
I'm happy with the change, it gives Abysia a 0-cost pretender with good Dominion
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You sure? I made a whole bunch of Blood Fountain pretenders with Abysia not too long ago. And I remember the Oracle being there too. I guess it's possible that they were all under 2.6 and it got taken out for 2.8.
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