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  #11  
Old May 21st, 2001, 08:29 PM
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Deathstalker Deathstalker is offline
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Default Re: Looking for GOOD AI

Definitly use the Rage, other good ones are the TDM-Modpack Xi'Chung (5kemp.file), the TDM-Modpack Sergetti(5kemp.file), the Torons(tdm as well) and the Klingons from the modpack. All will give a good challenge. Also I posted a 'new' race, the Cephalopeia, in the shipset/AI section. They have so far givin a very good fight, running even in scoring with the Xi'Chung and once beating the Rage down.

For all my games I usually start with 'med' tech. this gives the AI less 'theory' tech to research and more to spend on weapons etc. give full starting resources (high), good planets and 5k empfiles, if you don't want the xtra resources for yourself, just waste them(ie, don't research). Giving the AI the Hard bonus and low/medium for resource bonus works wonders as well. All these options usually give me a good challenge.

One other thing, DON'T use Alligence subverter, it just gives too much of an advantage for the player vs the computer. computer just dosn't know how to react/defend.

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  #12  
Old May 21st, 2001, 09:22 PM

TaeraRepublic TaeraRepublic is offline
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Default Re: Looking for GOOD AI

Im using organic tech, so Alliegance Subverter is out of reach for me.

A question - are TDM AI scripts are as good outside the mod?

And, could someone please e-mail me the original Cryslonite .emp which i accidently replaced with something else?
If yes, my e-mail is ant119@hotmail.com
^thanks

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  #13  
Old May 21st, 2001, 09:37 PM

Nitram Draw Nitram Draw is offline
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Default Re: Looking for GOOD AI

You could also try to create a "rich" universe, as describe in the "really big game" thread. I tried this on a medium quadrant and it's not bad. The AI definately doesn't have any problems with resources or colonies!
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  #14  
Old May 22nd, 2001, 10:30 AM

jowe01 jowe01 is offline
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Default Re: Looking for GOOD AI

quote:
Originally posted by TaeraRepublic:
Im not looking for a bloodbath, but for realistic game with smart opponents.




"Smart" opponents...? I have been away from the forum for a while and did not find it worthwile to adjust my mod for the Last patch (no AI improvrements), so I may not be up to date. Nevertheless, until 1.30 at least, "smart" was a word that did not fit the SE4 AIs at all. The modders are doing great jobs to improve the lower level routines of ship design and economics, but for the AI to be "smart", the hardcoded part of the game must be altered.

Do not get me wrong, I find that Aaron already has done some noticable improvements in that part during previous patches, but nevertheless, the AI's strategy and diplomacy are erratic, unfocused...well, rather crappy. Let's be honest, after playing the game twice you will always win except if you give the AIs huge bonuses ("small" advantage already means twice (!) your resources, "medium" means three times, ...).

When people were talking about SE3, I always had the impression that there the AI was truley "smart" in the latest Versions. However, reading the latest Posts at this forum, people also seem to become rather content with the current state of the AI, which I cannot really understand. So, the question is, will the AI ever be a challenge in itself, or is what we have now most of what we will ever see ? And am I the only one who thinks that the current AI is crap... has ample space for improvement ?

Addition: Read this in another threat and am entirely aware of it:
"I think the reason everyone is always asking for more is because typically Aaron actually DOES it! "

[This message has been edited by jowe01 (edited 22 May 2001).]
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  #15  
Old May 22nd, 2001, 03:41 PM
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Master Belisarius Master Belisarius is offline
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Default Re: Looking for GOOD AI

Hey Andrey, you can try the Pyrochette too... You can find this race into the TDM-Modpack, but if you want the Last Version (still in beta), I could e-mail it to you.
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