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April 13th, 2004, 11:21 AM
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Sergeant
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Re: Cost per research point calculator
Lore master 150 gold 12 research
Possibly the best Drain 3 researcher in the game
[ April 13, 2004, 10:24: Message edited by: Yossar ]
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April 13th, 2004, 12:33 PM
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Private
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Location: Copenhagen, DK
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Re: Cost per research point calculator
Fix: The C'Tis shaman is sacred (currently it seems non-sacred and similar to the empoisoner), which helps C'Tis somewhat on a longer time scale.
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April 14th, 2004, 01:50 AM
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Corporal
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Location: Copenhagen, Denmark
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Re: Cost per research point calculator
Quote:
Originally posted by Yossar:
Lore master 150 gold 12 research
Possibly the best Drain 3 researcher in the game
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Added. (and its even the best drain 2 researcher )
Quote:
Originally posted by CayseP:
Fix: The C'Tis shaman is sacred (currently it seems non-sacred and similar to the empoisoner), which helps C'Tis somewhat on a longer time scale.
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wups. Fixed.
Hmm... maybe I should add a way to show the data I am using so its easier for people to spot my bugs
Update: The calculator now includes a link to a page which shows the unit data that is used for the calculations.
[ April 13, 2004, 13:15: Message edited by: guybrush threepwood ]
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April 14th, 2004, 01:55 AM
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Colonel
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Re: Cost per research point calculator
How is maintenance cost calculated ?
In the game it's surely rounded (up or down) somewhere, to have entire figures. I've heard that it was done on a per unit basis, so that can really change the values on the long run (50-100 turns).
Anyone has the formula ? IW only ?
[ April 13, 2004, 12:58: Message edited by: PDF ]
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April 13th, 2004, 02:20 PM
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Corporal
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Re: Cost per research point calculator
Quote:
Originally posted by PDF:
How is maintenance cost calculated ?
In the game it's surely rounded (up or down) somewhere, to have entire figures. I've heard that it was done on a per unit basis, so that can really change the values on the long run (50-100 turns).
Anyone has the formula ? IW only ?
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hmmm... all I can say to this is what Graeme Dice said a few Posts ago:
Quote:
Originally posted by Graeme Dice:
I would imagine that it adds up the upkeep for all units keeping the decimal points, then just drops whatever is left at the end. I know that it does store the decimal points up to the very end though, as the devs have mentioned this.
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Of course, whatever method is actually used in-game is what should go into the calculator. Does anyone know for sure?
Also, I am still hoping that someone could clarify whether or not a unit gains experience for researching (in addition to the 1xp/turn that every unit apparently gets).
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April 13th, 2004, 02:30 PM
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Corporal
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Re: Cost per research point calculator
Quote:
But does a unit not gain some "research xp" or some such in addition if it is just hanging around doing research?
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Don't believe they do. Researchers I keep at home studying never gain levels very fast, and I've never had one go past two stars. But they do gain experience faster if they get involved in a skirmish or two.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
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April 13th, 2004, 02:52 PM
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General
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Join Date: Nov 2000
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Re: Cost per research point calculator
Quote:
Originally posted by PDF:
How is maintenance cost calculated ?
In the game it's surely rounded (up or down) somewhere, to have entire figures. I've heard that it was done on a per unit basis, so that can really change the values on the long run (50-100 turns).
Anyone has the formula ? IW only ?
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It's in the wish list thread that no rounding occurs till the very end.
The Wish List Thread
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