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Old April 15th, 2004, 03:52 AM
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Default Re: Mercenaries...

Quote:
Originally posted by Firebreath:
Yes. Some. I think they loose maybe 1/3 of their original cost, without the troops. This doesn't seem logical, if you only look at unit commanders, but many merc leaders are also wizzards, and it would not make sense go 'give' wizzards away at ridiculously low prices, which is probably why it's only 1/3. As it is a (relatively) minor issue, the devs havn't bothered doing anything more complicated (i think).
The way I thought it worked was that the mercs price remained constant, until no one bids on them, and then they start dropping the price. I know for sure that the depleted mercs I had mentioned originally still cost the same to rehire as when they had a full complement.

Quote:

And to answer the thread creator, when you hire a merc, it tells you 'bob has x men and costs y gold' - so you know exactly how many men he has with him. After a while, you remember what kind of men they are (usually heavy inf).
Well, you know how many mercs they currently have, but not how many they started with (unless you happen to remember). In the case I mention with the "red-somthing" merc, it was something like "Red has 0 men and costs 80 gold". I (incorrectly) assumed Red was some sort of devil or other lone tough character, like Mighty Pak-ur, rather than a fairly standard commander with no troops, costing that much money. I guess the trick is to pay more attention to the mercs, so then as you say, after a while I'd have a better idea of what they are offering.
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