|
|
|
|
April 14th, 2004, 03:25 AM
|
|
Private
|
|
Join Date: Apr 2004
Location: Rome
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
2 Questions (odd Castles stats, flying missile units)
Creating a Pretender God for Caelum I noticed that the Mountain Citadel and Dark Citadel cost the same in points, but the latter has only better or equal stats. Is there a reason?
I also noticed that flying missile units walk if given any "fire" order. Are they stupid?
|
April 14th, 2004, 03:38 AM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: 2 Questions (odd Castles stats, flying missile units)
Quote:
Originally posted by Nonno Cicala:
Creating a Pretender God for Caelum I noticed that the Mountain Citadel and Dark Citadel cost the same in points, but the latter has only better or equal stats. Is there a reason?
|
The mountain citadel is considerably harder to storm. The Dark Citadel has no towers, and no walls when storming. The mountain citadel has 4 towers, and a long thin passage that is only two spaces wide.
|
April 14th, 2004, 05:32 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 2 Questions (odd Castles stats, flying missile units)
Quote:
Originally posted by Nonno Cicala:
I also noticed that flying missile units walk if given any "fire" order. Are they stupid?
|
I once tried to see if this behavior could be made deliberately useful by giving non-missile flier units "Fire" orders to try and cause them to walk instead of fly, but it didn't work.
Another weird thing I've noticed is that Illithids, with range-100, prec-100 mindbLast attacks, are often seen walking towards an enemy that they then bLast. But surely they are not out of range, because mindbLasts can reach across the battlefield. So why are they walking, then firing?
[ April 14, 2004, 04:34: Message edited by: Norfleet ]
|
April 14th, 2004, 03:49 PM
|
|
Corporal
|
|
Join Date: Feb 2004
Location: Michigan
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 2 Questions (odd Castles stats, flying missile units)
I had a similar thing happen in a recent game playing as Man with my longbowmen. They were surely in range, but would move up to get in better position to fire.
This only happened after my army got quite large with many vine ogres as my front line. It seemed as if they were trying to get line of sight and perhaps the vine ogres were blocking their view. Their target assignment (closest) had approached the vine ogres at the time.
|
April 14th, 2004, 08:13 PM
|
|
Private
|
|
Join Date: Apr 2004
Location: Rome
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 2 Questions (odd Castles stats, flying missile units)
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Nonno Cicala:
Creating a Pretender God for Caelum I noticed that the Mountain Citadel and Dark Citadel cost the same in points, but the latter has only better or equal stats. Is there a reason?
|
The mountain citadel is considerably harder to storm. The Dark Citadel has no towers, and no walls when storming. The mountain citadel has 4 towers, and a long thin passage that is only two spaces wide. Thank you
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|