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Old April 19th, 2004, 04:42 PM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Clams overpowered?

Quote:
Originally posted by Chris Byler:
quote:
Originally posted by HotNifeThruButr:
You can't "nerf" clams by improving the other water magic rituals. You'd end up having the whole path being broken and not just clams.
The whole path *is* broken - by being too weak. That's the whole reason you (allegedly) don't get steamrolled when you give up your water gem to make clams - there wasn't much else you could have done with it anyway, because it's so easy to field cold immune armies that shrug off almost all the water battlefield magic and Murdering Winter to boot.

If water magic becomes more useful, it's possible that the nations that use it will have to be nerfed - because they were balanced under the assumption that water magic isn't good for much. (Except T'ien Ch'i, which is weak enough already.) But if other aspects of water magic aren't improved and clams are nerfed, why bother looking for water sites at all?

Of course you'd have to make water magic more diverse or powerful, but at the same time, clams can't stay the way they are. I don't mean for anyone to nerf clams and keep water the same.
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