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April 17th, 2004, 04:56 PM
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Private
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Join Date: Mar 2004
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Re: Holy Flachulants of Flaggellenting!
flags are build for fire 9 thats it! Offcause there is other options aswell, but if fire shines anywhere its on the flags.
it has been discussed a few times try search the forum.
but it comes down to that flails has 2 attacks, and that the fire attack is good against hard to hit units , either high protektion or ethereals.
to keep the flags alive mix in some heavy inf in the front line.
and leave your archers home (or get some lightning blessing aswell)
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April 17th, 2004, 06:57 PM
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Sergeant
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Join Date: Oct 2000
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Re: Holy Flachulants of Flaggellenting!
Water 9 gives a sweet quickness effect (plus a defense boost.) I think the quickness means Flags get 4 attacks instead of 2. Plus, all Maignon's mages/priests are sacred, so they also benefit from the quickness.
Air 4-9 blessing is pretty good for Marignon too if you go for crossbows, as it drastically reduces the friendly fire effect.
In my recent Marignon game, I used massed blessed Flags up front center, masses of crossbows, and a few blessed Paladins/Knights of the Chalice on the flanks. Once I had the gem income, these were supplemented with summons. I didn't use any of the other Marignon combat units at all - resources were too scarce for me to spend 20+ res on a pikeneer when I could get 4 flags for the same res cost (or use that 20+ res towards a KotC).
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April 17th, 2004, 07:43 PM
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General
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Join Date: Nov 2000
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Re: Holy Flachulants of Flaggellenting!
Quote:
Originally posted by LintMan:
Water 9 gives a sweet quickness effect (plus a defense boost.) I think the quickness means Flags get 4 attacks instead of 2. Plus, all Maignon's mages/priests are sacred, so they also benefit from the quickness.
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The water 9 blessing effect is 50% quickness, so they act twice every other turn. Water is also a very expensive blessing to get, as there are few good water magic based pretenders.
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April 19th, 2004, 06:19 AM
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Corporal
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Join Date: Jan 2004
Location: LA, CA
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Re: Holy Flachulants of Flaggellenting!
Not commenting on Water but easy to get water 9 nature 4 with Lady of Fortune.
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April 19th, 2004, 12:12 PM
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Corporal
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Join Date: Mar 2004
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Re: Holy Flachulants of Flaggellenting!
How about fire 9 and death 9, then your masses of flags would be twice as effective?
Or does 'life after death' simply raise un-blessed, unarmored soulless armed only with their fists?
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April 19th, 2004, 05:40 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Holy Flachulants of Flaggellenting!
yah, life after death just creates some dreck. quite useless. Death 10 is better, though not worth it either, IMO.
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