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Old April 20th, 2004, 01:56 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Random Opponents now available

Quote:
Originally posted by Sly Frog:
Beautiful idea; pity it is so limited (random map, number of random opponents, and a set level of difficulty would be great). Still, a nice effort, and wonderful that you have it as an executable now.
Random map? Hmm I guess I could randomly select one from the maps in the maps directory. Or did you mean more like THESE?

Random number of opponents is in there, or did you want a greater range? More? fewer?

Set level of difficulty wouldnt really be all that set since the alliances make a big difference. Ermor falling next to Marignon changes the game difficulty. But its a very different game if they are allied and refuse to attack each other. Now if I added a random to the independents settings then THAT makes a huge difference in how an AI plays. I could always include randoms on settings like magic level, sites, resources, random events. Nahh, sounds like too much. I like random but I dont think that much would go over.

Now if you want to try some real changes to game play, try the "Poke in the Eye" scenario on the eye.map from HERE. I think that might be my next EXE.

[ April 20, 2004, 00:58: Message edited by: Gandalf Parker ]
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