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Old April 22nd, 2004, 09:52 PM

Minrhael Minrhael is offline
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Default Re: Questions about globals

Quote:
Originally posted by Kristoffer O:

2. All globals are cast simultaneously. If you give an order to cast a global it will still be processed at the same time as the AI's newly cast spells. Thus yuo and the AI both compete for the single empty position. In this case the AI won and your spell randomly 'attacked' one of the now five global spells.
Quote:
Originally posted by LintMan:

Rereading what Minrhael wrote, I *think* he was saying that the AI cast its global spell a turn after he cast his spell. In other words, he cast a global while there was an open slot, but it bumped his other spell instead, while leaving the slot open. Then the next turn the AI cast a spell which used the free slot. No competition on either turn.
Correct. The only thing I can think of is that either there's a bug sometimes limiting you for a time to 4 GEs or perhaps myself and an AI both tried to cast a spell the first turn with an empty slot and they somehow dispelled each other and neither went up which isn't supposed to happen as I understand it.

Quote:
Originally posted by Kristoffer O:

3. Sure about this? Sounds like a bug.
Yea, I'm sure it happened. I was specifically going after Vanheim to free up those 3 enchantment slots, and I'm sure it was Vanheim that recast, and they still controlled all 3 enchantments that turn. Now that I think about it though, I wasn't checking the GE box every turn; I guess it's possible one of the other AIs dispelled it; I didn't think about that because they so rarely dispel anything in my experience. Do you get a message when other nations GEs go down? If not, that would explain it.

As for bring along gemholders, I do that too, but if I'm going into a big fight or a medium fight where I know I'm taking over a laboratory so I can replenish quick and easy without stopping a turn, I like to give my casters some extra gems and pray they use 'em to cast something useful.

Quote:
Originally posted by Kristoffer O:

4. There are chances.
I look forward to it, thanks!
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  #2  
Old April 23rd, 2004, 12:26 AM

mivayan mivayan is offline
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Default Re: Questions about globals

There seems to be a bug with globals. I did a Global Enchantment test in a freshly created game:

I created a game in 1.11.
I am ermor, enemy is impossible marignon, impossible mictlan. My pretender is named Silian.

turn20? marignon cast purgatory.

turn 49: I try to cast eyes of god
turn 50:
Eyes of god was successfull.
I try to cast well of misery with 120 gems (boosted +40)
turn 51 Messages:
My well of misery was succesfull.
Mictlan cast gift of health
turn 54 Messages: My mother oak was cast successfully. (+0 gems)

GE list:
1) Purgatory (marignon)
2) The eyes of god (ermor)
3) well of misery (ermor)
4) gift of health (mictlan)
5) Mother oak (ermor)

cast dispell at purgatory with 60 gems (+30)
turn 55 Messages: dispel failed.

cast dispel at gift of health with 60 gems (+30)
turn 57 Messages: dispell successfull

GE list:
1) Purgatory (marignon)
2) The eyes of god (ermor)
3) well of misery (ermor)
4) Mother oak (ermor)
5) -

I cast burden of time, with +0 gems.
turn 58 Messages: Silian has cast burden of time. Your global enchantment was overpowered by the existing global enchantement and failed to take effect.

I cast riches from beneath with +0 gems (only thing I had gems for)
turn 59 Messages: Silian has cast riches from beneath. Your global enchantment was overpowered by the existing global enchantement and failed to take effect.

turn 60 - no relevant Messages.
GE list is same as turn 57, Last slot is still free.
I try to cast wild hunt with 124 gems (boosted +74)

turn 61 Messages:
A global enchantment for silian. (wild hunt)
Your global enchantment was dispelled when another global enchantment was created. (the eyes of god is now gone)

GE list:
1) Purgatory (marignon)
2) Wild hunt (ermor)
3) well of misery (ermor)
4) Mother oak (ermor)
5) -

During the game there has been no other Messages about ais casting any global enchantment.

This bug is reproducable - just cast 5 GEs, dispel one, try to cast another. It should take the free slot but does not.


Quote:
4) Not globals, but: is there any chance of getting the AI to understand that once my spellcasters have cast Arrow Fend, Wind Guide, and Mass Protection, they don't need to be cast 2 or 3 more times in a long battle? Gem conservation dang it!
I have seen the enemy ai cast one of these, then again after another mage summoned some skeletons. Perhaps not a bug since the freshly summoned skeletons did not have the protection.
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