|
|
|
|
 |

May 5th, 2004, 09:57 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: For dom3?
They say a picture is worth a thousand words.
Well done. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

May 5th, 2004, 10:14 PM
|
 |
Corporal
|
|
Join Date: Feb 2004
Location: New Mexico
Posts: 149
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: For dom3?
Nice. Add an option to regulate the use of gems/slaves and all's set. 
__________________
One rescue a day... that's my motto. - Deathstalker II
|

May 5th, 2004, 11:41 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: For dom3?
Another nice option would be one to make commanders only rout if they personally fail a morale check. This would be very nice in the case where you send multiple mini-combatants against a single SC. You wouldn't have them all rout just because one of them died.
|

May 6th, 2004, 12:42 AM
|
 |
Corporal
|
|
Join Date: Jan 2004
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: For dom3?
Very nice.
I would also add an ability to save your orders to a file on your computer so you can recall it in future games (or the current one) without entering it all in again.
__________________
-Sergex
|

May 7th, 2004, 01:58 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: For dom3?
Indeed, very nice. Not something the devs are very likely to thank you for, since they're the ones who have to code the UI (and it's not pure UI; it also means a re-coding of the battle AI, since it introduces new priorities for orders), though. Also, note the increased complexity for issuing orders (try to remember the first time you had to script a commander; would you have like to have such a complex list, or wouldn't you have been more likely to leave it blank and trust the AI?).
If something of this kind is ever implemented, Sergex's suggestion of letting players "save" their "order profiles" or whatever would quickly become very important.
|

May 9th, 2004, 04:22 PM
|
 |
Corporal
|
|
Join Date: Apr 2004
Location: Finland
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: For dom3?
Yeh thats shoud be good add, if its not too hard to program.
its allways poor to see mages cast poor spell when they had better. and it will make good for tactic.. to set casing order.and after that Mages dont use gems in to poor spells
__________________
Just Brain mean
|

May 9th, 2004, 08:35 PM
|
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: For dom3?
The UI improvements are IMHO dead on, and would improve the game dramatically. The addition of more complex orders I like, but just isn't going to happen as I believe the devs are against so much control and complexity.
Then again, perhaps a middle ground could be reached with "cast [spell type]" which wouldn't be so difficult and would still allow some randomness.
[ May 09, 2004, 19:39: Message edited by: Jasper ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|