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  #1  
Old May 7th, 2004, 09:36 AM
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Default Re: Is the REAL problem with VQs...Norfleet?

I really can barely think of how to respond.

how does winning against a vampire queen imply balance? Vampire queens could be unbalanced (though the real interest/concern to me has to do w/ the full combo strat, not the VQ especially) and yet still be posssible to beat.

unless you take unbalanced as synonymous w/ "impossible to defeat"??? which would be a severe error in semantics.

edit: ++lol

thanks for the dictionary defintion and all, but
are you saying that the VQ is balanced because you can use her as a weight?

seriously, i think most people here are capable of looking up a word in a dictionary, but in the context of this game, what do you take "balance" as meaning?

[ May 07, 2004, 08:40: Message edited by: archaeolept ]
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Old May 7th, 2004, 09:44 AM

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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by archaeolept:
I really can barely think of how to respond.

how does winning against a vampire queen imply balance? Vampire queens could be unbalanced (though the real interest/concern to me has to do w/ the full combo strat, not the VQ especially) and yet still be posssible to beat.
Maybe you are confusing "Possible" with "As easily done as fighting any other Pretender of comparable point usage and use".

Meaning; as possible to defeat a VQ consistantly (and repeatedly, because of her immortality as well as a few other pretenders out there, which you get to) with the same amount of effort that it would take to defeat any other For Combat pretender with the same points used to create, items used to equip, research researched to script.

The fact that you have to beat it repeatedly is only a minor factor if the rate of attrition of defeating it is greater than the cost.

Edit: Added "For Combat", so the "What about a Great Sage, huh, Mr. Smartguy?" rebuttle doesn't surface.

[ May 07, 2004, 08:49: Message edited by: Zen ]
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Old May 7th, 2004, 09:45 AM
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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Maybe you are confusing "Possible" with "As easily done as fighting any other Pretender of comparable point usage and use".
how so?
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Old May 7th, 2004, 09:47 AM

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Default Re: Is the REAL problem with VQs...Norfleet?

There is a whole other thread detailing it. If you wern't able to pick up any of those specific strategies, options, both listed and from your own personal experience, there is no way I'm going to be able to pummel it into your comprehension.
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Old May 7th, 2004, 09:52 AM
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Default Re: Is the REAL problem with VQs...Norfleet?

again, lol. i wasn't looking for a rehash of possible anti-VQ strategies. I don't really care about that anyways. the "how so" was directly in relation to the quote above it

ie. how do you get that I may be

"confusing "Possible" with "As easily done as fighting any other Pretender of comparable point usage and use""?

where does that come from in what i said?
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Old May 7th, 2004, 09:52 AM

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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by Tris:
Norfleet: If you were playing against an evil twin, who would destroy the world and everything you hold dear if he beat you, and you KNEW he would play the temple/castling strategy, how would you play to beat him?
I'd probably take the Vanheim Allfather, then. In single combat, assuming both are battle-tweaked, he's a superior fighter: His paths are cheaper, he shares many of the benefits, he is NOT as susceptible to the rush assault due to his starting mirror images, which in conjunction with his higher air ranks, provide him with a good stalling tactic, and because he is glamoured, he always operates under cover of strategic unaccountability if he goes for more than one turn without being sighted in battle.

Furthermore, Vanheim, as a nation able to perform blood sacrifices, can push dominion with enough force to roll back enemy dominion, has stealthy preachers, and as an air nation, is well equipped to counter SG Ermor's ethereal hordes, as Wrathful Sky is your friend here.

However, in practice, since I am also evil, my evil twin would see that I am a kindred spirit, and we would kill everyone else first.

Then I would let him win. I've always wanted to see the entire world destroyed. It's been a childhood dream of mine since I was a young boy. If it was within his power to grant me this wish, I would do everything within my power to make it happen.
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Old May 7th, 2004, 09:58 AM

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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by calmon:
Please understand. I like just a little modifications to her.

...and i'm bored to see Hall of Fames like that:


Name.........Nation........Kills........Exp
Lysindia.....Caelum..........233.........65
Evelyn.......Mictlan.........199.........45
Francisca....Abysia..........178.........46
Lady Dark....Emor............150.........42
Buffy........Man.............102.........40
Wait, Caelum's in the game? And Ermor?

You have the Hall of Fame all wrong, then.

It SHOULD look more like this:
Name.........Nation........Kills........Exp
Hooshang.....Caelum..........781.........65
Kavay....... Caelum..........699.........45
Frenay.......Caelum..........678.........46
Kavata.......Caelum..........521.........42
Lady Dark....Ermor...........150.........89
Buffy........Man.............102.........40

You obviously have not seen how quickly High Seraphs casting Wrathful Skies rack up the wanton and indiscriminate carnage that quicky eclipse even the VQs, most of which earn their kills during early expansion....and the sheer level of indiscriminate carnage that results when such spells are cast against Ermor is simply enormous. I've ended games with the entire HoF taken up by living and dead Seraphim with thousands of kills apiece.

The fact of the matter is that the hall of Fame is NOT always taken up by VQs: VQs, for all of their abilities, are actually poor killers: Their attack rarely kills their opponent in a single hit, they don't have many of them, and they tend to terrorize the indies off the field.

In fact, that's what most of their kills are, miserable indies. The only time they get human kills is when a human player is unlucky, stupid, or intentionally baiting, and throws an army into the path of a VQ.

The rest of the time, far more carnage is dished out, nearly all of it against actual opponents, by mages casting mass destruction spells.

[ May 07, 2004, 09:07: Message edited by: Norfleet ]
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