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May 7th, 2004, 12:21 PM
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Second Lieutenant
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Re: Is the REAL problem with VQs...Norfleet?
A 'cheap' variant is an unequipped water2 earth2 death2 VQ. I did some test where I scripted her to quickness-resist fire-iron skin- breath of winter-earth might-attack rear. research needed: ench1, alt3
fire9 + astral9 flaggelants: they win without the resist fire but with it the vq clean house.
50 crossbows set to attack flyers with flaming arrows: instant death without fire resist. with fire resist they still hurt since the flaming arrows bypass etherealness. need to return a few times to kill all, or bring fodder.
50 crossbows withough flaming arrows: vq cleans them out
50 guardians - clean house
26 air9 blessed black templars - dead horses
air9 titan on aim-Thunderstrike-Thunderstrike-lightning bolt-lightning bolt. VQ is unconcious after the second big boom.
air9 titan on attack closest- dead titan.
So.. for 230 points (less than a fire9bless)
You can kill any conventional army in your dominion at no risk.
Later on your enemies will have counters like lots of flyers, air magic (can be countered with a resist ring) or massive xbows + flaming arrows (shortbows probably dont work), but untill then you are invulnerable.
The combination of
1) kills almost any conventional army.
2) immortal
is bad.. but path cost of 80 would probably hinder the player's scales enough to balance it.
I think an allfather, wyrm or carrion dragon would have a decent risk of getting a few afflictions or deaths during these tests.
Ermorian 1000-point Versions, or late-game wished vqs are not really relevant to the issue of balancing it with other pretenders.
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May 8th, 2004, 01:45 AM
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Shrapnel Fanatic
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Re: Is the REAL problem with VQs...Norfleet?
Quote:
Originally posted by mivayan:
A 'cheap' variant is an unequipped water2 earth2 death2 VQ. I did some test where I scripted her to quickness-resist fire-iron skin- breath of winter-earth might-attack rear. research needed: ench1, alt3
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Nice testing. Thank you. Thats very much what was needed.
Quote:
The combination of
1) kills almost any conventional army.
2) immortal
is bad.. but path cost of 80 would probably hinder the player's scales enough to balance it.
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And a real suggestion too. Excellent. But keep in mind that as SC's go she also comes with some "balancing" flaws. Low hitpoints, attack, and defense are hefty penalties. Im not sure if a path cost would answer all of the complaints about her. Plus its effect would be felt most by the nations she should thematically be available to.
Quote:
I think an allfather, wyrm or carrion dragon would have a decent risk of getting a few afflictions or deaths during these tests.
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True. But they come with their own advantages which would make them prime choices for anything other than an Immortal Kombat game. Wyrm can give a water advantage, AllFather an early "checkerboard" advantage with his ocean-going army, and Carrion Dragon can give a speed boost by being able to summon Carrion Lords early in the game. Other than Wyrm I dont think Ive chosen the others for their combat abilitys.
Just being the number one if all the gods were doing an arena shouldnt be enough to earn a nerf. And nerfing to match gods who have other areas of effectivness makes a person wonder what the next target of nerfing would be.
How about if bless had a more regular death type effect on her? Instead of returning her to her castle, it kills her to where she has to be prayed back.
[ May 07, 2004, 12:46: Message edited by: Gandalf Parker ]
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May 7th, 2004, 02:14 PM
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Sergeant
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Re: Is the REAL problem with VQs...Norfleet?
Quote:
How about if bless had a more regular death type effect on her? Instead of returning her to her castle, it kills her to where she has to be prayed back
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While immortality unto itself may be broken, an even less costly solution might just to have the VQ cost 150 points like the rest of the supposed super chassis. Combine that with a path cost adjustment to say... 50 and I'm perfectly happy with the way the VQ functions. Immortality IMHO is a seperate issue. The combination of traits she has is simply worth a lot more than 110 points.
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May 7th, 2004, 02:17 PM
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Corporal
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Re: Is the REAL problem with VQs...Norfleet?
Quote:
This thread deals with SC's. Failing to understand that is patently stupid.
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I agree. As the raw VQ chassis is not an SC my point about having to compare cooked chassis rather than raw ones is strengthened by this.
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May 7th, 2004, 02:25 PM
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Corporal
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Re: Is the REAL problem with VQs...Norfleet?
Mivayan - Good testing. Kudos.
For 230 points you get a fairly scary army killer after 1 + 3 levels of research. How does she perform right at the start of the game?
I suspect that better early-expansion can be bought for 230 points, and you can probably buy better late-game power for the price.
I could be wrong. But if she is only great mid-game then I don't see it as a problem.
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May 7th, 2004, 03:56 PM
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Lieutenant General
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Location: Albuquerque New Mexico
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Re: Is the REAL problem with VQs...Norfleet?
Quote:
Originally posted by mivayan:
The combination of
1) kills almost any conventional army.
2) immortal
is bad.. but path cost of 80 would probably hinder the player's scales enough to balance it.
I think an allfather, wyrm or carrion dragon would have a decent risk of getting a few afflictions or deaths during these tests.
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Also, add to #1 and #2 that the vampire is ridiculously easy to give invulnerability to all elements. Big bonus in the late game.
And one note: Carrion dragon doesn't get afflictions easily. More importantly, it doesn't care very much if it does - a temporary inconvenience, but even with, say, feebleminding, it can switch forms and sneak about until the hangover goes away.
Great set of tests though.
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May 7th, 2004, 05:07 PM
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Corporal
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Re: Is the REAL problem with VQs...Norfleet?
Quote:
Originally posted by Tris:
Mivayan - Good testing. Kudos.
For 230 points you get a fairly scary army killer after 1 + 3 levels of research. How does she perform right at the start of the game?
I suspect that better early-expansion can be bought for 230 points, and you can probably buy better late-game power for the price.
I could be wrong. But if she is only great mid-game then I don't see it as a problem.
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What you list there is pretty standard for any magic powered SC... ie researching Alteration 3 and Enchantment 1. And that can be achieved in 5-7 turns depending on whether your SC needs anything forged, so I wouldn't call it "mid game".
230 points is not very much to invest in an SC.
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