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Old May 19th, 2004, 07:25 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Is the REAL problem with VQs...Norfleet?

Quote:
Originally posted by Chris Byler:
The VQ (and Vampire Lord, and Sanguine Count) would also be affected by armor encumbrance, which discourages vampires from fighting in heavy armor (really inappropriate to *any* vampire literature or movies I've ever seen).
Neither these two units, nor normal vampires, are particularly overpowered, so there's no real reason that they need to be changed at all.
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Old May 19th, 2004, 07:32 PM

Norfleet Norfleet is offline
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Default Re: Is the REAL problem with VQs...Norfleet?

http://www.kludgemush.com/~norfleet/dom2/ctis.trn

There's your turn of a fully equipped VQ being shot down by a group of 4 Sauromancers spamming drain life, guarded by a turn's worth of Reanimation from said Sauromancers. One of them dies, but this can hardly be called more than a token effort to kill one: The VQ is allowed to fully buff itself, and it still goes down.

Not so difficult, is it?

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Originally posted by Chris Byler:
but it will make them no longer immune to mind bLasts, stun effects and a few other things
Uh, Chief? Vampires are NOT immune to mind bLasts and stun effects. Stunning them with lightning, if they aren't wearing immunity to it, is actually a very effective way to mow down a VQ. SquidbLasting works just fine, until they start wearing tons of +MR.

[ May 19, 2004, 18:40: Message edited by: Norfleet ]
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