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May 9th, 2004, 05:27 AM
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Major General
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Re: Arcoscophile
Quote:
Originally posted by LintMan:
quote: Originally posted by Blitz:
Oh did you know that your priestesses can heal on the move? Set them to heal and move the army. They will work fast and do their healing before the strategos wake the mammoths up. This is a nice move to do say just before you search and then make a temple.
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I meant to ask about this before... does this really work? If you set the priestess to heal, and then move her, her order changes to "move". Are you sure she heals on the move? I think what he meant is that priestesses can set up walk-in outpatient clinics: The armies don't have to spend the entire turn there, they just have to pass through, since the healing phase occurs before the movement phase.
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May 9th, 2004, 05:27 AM
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Re: Arcoscophile
dp
[ May 09, 2004, 04:28: Message edited by: Norfleet ]
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May 9th, 2004, 05:27 AM
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Major General
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Re: Arcoscophile
Man, is something wrong with this forum? I push post one, it makes 3 copies of the message. Can't believe nobody's thought of the simple solution of disallowing a post that looks exactly like the Last one....
[ May 09, 2004, 04:28: Message edited by: Norfleet ]
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May 9th, 2004, 09:39 AM
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Corporal
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Re: Arcoscophile
The common method to prevent dp or tp is to restrict any user from posting more than 1 Messages in alloted time. I.e. if I make one post, then I won't be able to make another within say 30 seconds or something. This method works, although some posters find it annoying...
As for checking identical contents, that'll be less effective and more work I think.
-Gateway103
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May 9th, 2004, 03:02 PM
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First Lieutenant
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Re: Arcoscophile
Quote:
Originally posted by Gateway103:
The common method to prevent dp or tp is to restrict any user from posting more than 1 Messages in alloted time. I.e. if I make one post, then I won't be able to make another within say 30 seconds or something. This method works, although some posters find it annoying...
As for checking identical contents, that'll be less effective and more work I think.
-Gateway103
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Yes, I'd find it annoying. Because I go through all threads with "new" Posts, I don't want my own posting to send me back to the same thread (which will be out of order, since it will be the one with the newest post), so I open new browser tabs, prepare my Posts, and then, when I'm finished reading, post them all. That can be lots of (hopefully different) Posts in a few seconds; and I don't think I've ever made a double post.
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May 10th, 2004, 04:19 AM
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Sergeant
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Re: Arcoscophile
I had a few more tips for the newer arcoscophile players out there. Point form today, kinda short on time.
1) Don't forget to use independants. Indy knights are some of the best platoon units to use with elephants. Their 16 morale is the same as hypaspists, and at 20 movement, they are even faster than the elephants. Later in the game try a 2-1 ratio squad of knight to elephant. The lance charge followed by the trample effect is devastating to enemy morale. Additionally, the knights will absorb any opposing cavalry charge.
2) Massed hoplites are usually better as a front wall than an elephant brigade against opposing pretenders. A group of 40 or more hoplites, broken into Groups of 20 will usually hold the front lines against national troops. Remember to cover your flanks, either with elephant/knight brigades or more hoplites. If you have a decent blessing (such as W4 E4 or F4 W4), heart companions are even better.
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May 10th, 2004, 04:19 AM
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Re: Arcoscophile
Strange. The board just randomly posted two copies of my incomplete message. I guess I'll continue here.
3) Give your 4S Astrologers a crown of command. This allows them to gateway up to 45 troops from any lab to INSIDE a sieged castle. This can be a nasty surprise for opponents who storm a weak castle, only to find an army (or two) waiting for them inside.
4) When using elephants, place your commanders at the top or bottom of the screen. Even with morale tricks, they will still rout sometimes. Mages are expensive. This costs you nothing. Placing hoplites in front of them on "attack cavalry" will stop any flanking before it starts.
More to come as I remember things.
[ May 10, 2004, 03:32: Message edited by: Blitz ]
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